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ConstraintTypes.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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namespace
SiliconStudio.
Paradox
.
Physics
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{
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public
enum
ConstraintTypes
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{
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/// <summary>
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/// The translation vector of the matrix to create this will represent the pivot, the rest is ignored
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/// </summary>
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Point2Point
,
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Hinge
,
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Slider
,
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ConeTwist
,
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Generic6DoF
,
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Generic6DoFSpring
,
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/// <summary>
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/// The translation vector of the matrix to create this will represent the axis, the rest is ignored
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/// </summary>
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Gear
,
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}
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}
SiliconStudio.Paradox.Physics.Point2Point
The translation vector of the matrix to create this will represent the pivot, the rest is ignored ...
SiliconStudio.Paradox.Physics.ConeTwist
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Physics.Gear
The translation vector of the matrix to create this will represent the axis, the rest is ignored ...
SiliconStudio.Paradox.Physics.ConstraintTypes
ConstraintTypes
Definition:
ConstraintTypes.cs:5
Physics
using SiliconStudio.Paradox. Physics
Definition:
ColliderShapeAssetCompiler.cs:17
SiliconStudio.Paradox.Physics.Generic6DoF
SiliconStudio.Paradox.Physics.Slider
SiliconStudio.Paradox.Physics.Generic6DoFSpring
SiliconStudio.Paradox.Physics.Hinge
sources
engine
SiliconStudio.Paradox.Physics
ConstraintTypes.cs
Generated on Sat Dec 20 2014 21:51:57 for Paradox Game Engine by
1.8.7