Paradox Game Engine  v1.0.0 beta06
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ConstraintTypes.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 namespace SiliconStudio.Paradox.Physics
4 {
5  public enum ConstraintTypes
6  {
7  /// <summary>
8  /// The translation vector of the matrix to create this will represent the pivot, the rest is ignored
9  /// </summary>
11 
12  Hinge,
13 
14  Slider,
15 
16  ConeTwist,
17 
19 
21 
22  /// <summary>
23  /// The translation vector of the matrix to create this will represent the axis, the rest is ignored
24  /// </summary>
25  Gear,
26  }
27 }
The translation vector of the matrix to create this will represent the pivot, the rest is ignored ...
The translation vector of the matrix to create this will represent the axis, the rest is ignored ...
using SiliconStudio.Paradox. Physics