Paradox Game Engine  v1.0.0 beta06
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ConsoleLogMode.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 namespace SiliconStudio.Core.Diagnostics
4 {
5  /// <summary>
6  /// Defines how the console is opened.
7  /// </summary>
8  public enum ConsoleLogMode
9  {
10  /// <summary>
11  /// The console should be visible only in debug and if there is a message, otherwise it is not visible.
12  /// </summary>
13  Auto,
14 
15  /// <summary>
16  /// Same as <see cref="Auto"/>
17  /// </summary>
18  Default = Auto,
19 
20  /// <summary>
21  /// The console should not be visible.
22  /// </summary>
23  None,
24 
25  /// <summary>
26  /// The console should be always visible
27  /// </summary>
28  Always,
29  }
30 }
ConsoleLogMode
Defines how the console is opened.
Use the default mode depending on the type of the field/property.
The console should be visible only in debug and if there is a message, otherwise it is not visible...
The console should be always visible