Paradox Game Engine  v1.0.0 beta06
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Compression.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under Apache 2.0 License. See LICENSE.md for details.
3 //
4 // --------------------------------------------------------------------------------------------------------------------
5 // <copyright file="Compression.cs" company="Matthew Leibowitz">
6 // Copyright (c) Matthew Leibowitz
7 // This code is licensed under the Apache 2.0 License
8 // http://www.apache.org/licenses/LICENSE-2.0.html
9 // </copyright>
10 // <summary>
11 // Compression method enumeration
12 // </summary>
13 // --------------------------------------------------------------------------------------------------------------------
14 
15 namespace System.IO.Compression.Zip
16 {
17  /// <summary>
18  /// Compression method enumeration
19  /// </summary>
20  public enum Compression : ushort
21  {
22  /// <summary>
23  /// Uncompressed storage
24  /// </summary>
25  Store = 0,
26 
27  /// <summary>
28  /// Deflate compression method
29  /// </summary>
30  Deflate = 8
31  }
32 }
Uncompressed storage
Compression
Compression method enumeration
Definition: Compression.cs:20
Deflate compression method