Paradox Game Engine  v1.0.0 beta06
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ComponentEventType.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 namespace SiliconStudio.Core.Diagnostics
4 {
5  /// <summary>
6  /// TODO: Update summary.
7  /// </summary>
8  public enum ComponentEventType
9  {
10  /// <summary>
11  /// ComponentBase constructor event.
12  /// </summary>
13  Instantiate = 0,
14 
15  /// <summary>
16  /// ComponentBase.Destroy() event.
17  /// </summary>
18  Destroy = 1,
19 
20  /// <summary>
21  /// IReferencable.AddReference() event.
22  /// </summary>
23  AddReference = 2,
24 
25  /// <summary>
26  /// IReferenceable.Release() event.
27  /// </summary>
28  Release = 3,
29  }
30 }
ComponentEventType
TODO: Update summary.
ComponentBase.Destroy() event.
ComponentBase constructor event.
IReferenceable.Release() event.
IReferencable.AddReference() event.