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Paradox Game Engine
v1.0.0 beta06
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Namespaces | |
package | SiliconStudio.Paradox.Graphics |
Enumerations | |
enum | SiliconStudio.Paradox.Graphics.ColorWriteChannels { SiliconStudio.Paradox.Graphics.ColorWriteChannels.None = 0, SiliconStudio.Paradox.Graphics.ColorWriteChannels.Red = 1, SiliconStudio.Paradox.Graphics.ColorWriteChannels.Green = 2, SiliconStudio.Paradox.Graphics.ColorWriteChannels.Blue = 4, SiliconStudio.Paradox.Graphics.ColorWriteChannels.Alpha = 8, SiliconStudio.Paradox.Graphics.ColorWriteChannels.All = Alpha | Blue | Green | Red } |
Identify which components of each pixel of a render target are writable during blending. More... | |