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ColliderShapeTypes.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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namespace
SiliconStudio.
Paradox
.
Physics
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{
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public
enum
ColliderShapeTypes
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{
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/// <summary>
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/// 3D and 2D ( a plane )
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/// </summary>
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Box
,
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/// <summary>
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/// 3D and 2D ( a circle )
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/// </summary>
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Sphere
,
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/// <summary>
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/// 3D only
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/// </summary>
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Cylinder
,
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/// <summary>
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/// 3D and 2D
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/// </summary>
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Capsule
,
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ConvexHull
,
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Compound
,
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StaticPlane
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}
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}
SiliconStudio.Paradox.Physics.Box
3D and 2D ( a plane )
SiliconStudio.Paradox.Physics.Capsule
3D and 2D
SiliconStudio.Paradox.Physics.StaticPlane
SiliconStudio.Paradox.Physics.ColliderShapeTypes
ColliderShapeTypes
Definition:
ColliderShapeTypes.cs:5
SiliconStudio.Paradox.Physics.ConvexHull
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Physics.Cylinder
3D only
SiliconStudio.Paradox.Physics.Sphere
3D and 2D ( a circle )
Physics
using SiliconStudio.Paradox. Physics
Definition:
ColliderShapeAssetCompiler.cs:17
SiliconStudio.Paradox.Physics.Compound
sources
engine
SiliconStudio.Paradox.Physics
ColliderShapeTypes.cs
Generated on Sat Dec 20 2014 21:51:56 for Paradox Game Engine by
1.8.7