Paradox Game Engine  v1.0.0 beta06
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ColliderShapeTypes.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 namespace SiliconStudio.Paradox.Physics
4 {
5  public enum ColliderShapeTypes
6  {
7  /// <summary>
8  /// 3D and 2D ( a plane )
9  /// </summary>
10  Box,
11 
12  /// <summary>
13  /// 3D and 2D ( a circle )
14  /// </summary>
15  Sphere,
16 
17  /// <summary>
18  /// 3D only
19  /// </summary>
20  Cylinder,
21 
22  /// <summary>
23  /// 3D and 2D
24  /// </summary>
25  Capsule,
26 
27  ConvexHull,
28 
29  Compound,
30 
32  }
33 }
3D and 2D ( a plane )
using SiliconStudio.Paradox. Physics