Paradox Game Engine  v1.0.0 beta06
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ColliderExtensions.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using SiliconStudio.Paradox.EntityModel;
5 
6 namespace SiliconStudio.Paradox.Engine
7 {
8  public static class ColliderExtensions
9  {
10  public static Entity GetEntity(this Collider collider)
11  {
12  return (Entity)collider.EntityObject;
13  }
14  }
15 }
Game entity. It usually aggregates multiple EntityComponent
Definition: Entity.cs:28
static Entity GetEntity(this Collider collider)
using SiliconStudio.Paradox. Physics