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ColliderExtensions.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
SiliconStudio.Paradox.EntityModel;
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using
SiliconStudio.Paradox.Physics
;
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namespace
SiliconStudio.
Paradox
.Engine
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{
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public
static
class
ColliderExtensions
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{
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public
static
Entity
GetEntity
(
this
Collider
collider)
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{
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return
(
Entity
)collider.EntityObject;
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}
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}
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}
SiliconStudio.Paradox.Physics.Collider
Definition:
Collider.cs:10
SiliconStudio.Paradox.Engine.ColliderExtensions
Definition:
ColliderExtensions.cs:8
SiliconStudio.Paradox.EntityModel.Entity
Game entity. It usually aggregates multiple EntityComponent
Definition:
Entity.cs:28
SiliconStudio.Paradox.Engine.ColliderExtensions.GetEntity
static Entity GetEntity(this Collider collider)
Definition:
ColliderExtensions.cs:10
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
Physics
using SiliconStudio.Paradox. Physics
Definition:
ColliderShapeAssetCompiler.cs:17
sources
engine
SiliconStudio.Paradox.Physics
ColliderExtensions.cs
Generated on Sat Dec 20 2014 21:51:56 for Paradox Game Engine by
1.8.7