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BulletEmitterDescription.cs
Go to the documentation of this file.
1
using
System
;
2
using
System.Runtime.InteropServices;
3
4
using
SiliconStudio.Paradox.Games.Mathematics;
5
using
SiliconStudio.Paradox.Games.Serialization;
6
7
namespace
ScriptTest
8
{
9
[StructLayout(LayoutKind.Explicit, Pack = 4)]
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[SerializableExtended]
11
public
struct
BulletEmitterDescription
12
{
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[FieldOffset(0)]
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public
Vector3
Center
;
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[FieldOffset(12)]
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public
float
ScaleFromCenter
;
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[FieldOffset(16)]
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public
Vector3
Target
;
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[FieldOffset(28)]
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public
float
MaxTimeTarget
;
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25
[FieldOffset(32)]
26
public
Vector3
VelocityUp
;
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28
[FieldOffset(44)]
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public
float
MaxTimeUp
;
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[FieldOffset(48)]
32
public
Vector3
TargetOld
;
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34
[FieldOffset(60)]
35
public
float
BulletSize
;
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[FieldOffset(64)]
38
public
float
VelocityTarget
;
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40
[FieldOffset(68)]
41
public
float
Opacity
;
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[FieldOffset(72)]
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public
float
DistanceDragonRepulse
;
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[FieldOffset(76)]
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public
float
DecayDragonRepulse
;
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[FieldOffset(80)]
50
public
float
VelocityRepulse
;
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[FieldOffset(84)]
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public
float
AnimationTime
;
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55
public
override
string
ToString
()
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{
57
return
string.Format(
"Center: {0}, ScaleFromCenter: {1}, Target: {2}, MaxTimeTarget: {3}, VelocityUp: {4}, MaxTimeUp: {5}, BulletSize: {6}, Velocity: {7}"
,
Center
,
ScaleFromCenter
,
Target
,
MaxTimeTarget
,
VelocityUp
,
MaxTimeUp
,
BulletSize
,
VelocityTarget
);
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}
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};
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}
ScriptTest.BulletEmitterDescription.TargetOld
Vector3 TargetOld
Definition:
BulletEmitterDescription.cs:32
ScriptTest.BulletEmitterDescription.VelocityUp
Vector3 VelocityUp
Definition:
BulletEmitterDescription.cs:26
ScriptTest.BulletEmitterDescription.Opacity
float Opacity
Definition:
BulletEmitterDescription.cs:41
ScriptTest.BulletEmitterDescription
Definition:
BulletEmitterDescription.cs:11
SiliconStudio.Shaders.Parser.System
A system file.
ScriptTest.BulletEmitterDescription.AnimationTime
float AnimationTime
Definition:
BulletEmitterDescription.cs:53
ScriptTest.BulletEmitterDescription.DecayDragonRepulse
float DecayDragonRepulse
Definition:
BulletEmitterDescription.cs:47
ScriptTest.BulletEmitterDescription.VelocityTarget
float VelocityTarget
Definition:
BulletEmitterDescription.cs:38
ScriptTest.BulletEmitterDescription.BulletSize
float BulletSize
Definition:
BulletEmitterDescription.cs:35
ScriptTest.BulletEmitterDescription.MaxTimeTarget
float MaxTimeTarget
Definition:
BulletEmitterDescription.cs:23
ScriptTest.BulletEmitterDescription.Target
Vector3 Target
Definition:
BulletEmitterDescription.cs:20
ScriptTest.BulletEmitterDescription.VelocityRepulse
float VelocityRepulse
Definition:
BulletEmitterDescription.cs:50
Vector3
SiliconStudio.Core.Mathematics.Vector3 Vector3
Definition:
AnimationCurve.cs:15
ScriptTest.BulletEmitterDescription.MaxTimeUp
float MaxTimeUp
Definition:
BulletEmitterDescription.cs:29
ScriptTest.BulletEmitterDescription.DistanceDragonRepulse
float DistanceDragonRepulse
Definition:
BulletEmitterDescription.cs:44
ScriptTest.BulletEmitterDescription.ScaleFromCenter
float ScaleFromCenter
Definition:
BulletEmitterDescription.cs:17
ScriptTest.BulletEmitterDescription.Center
Vector3 Center
Definition:
BulletEmitterDescription.cs:14
ScriptTest.BulletEmitterDescription.ToString
override string ToString()
Definition:
BulletEmitterDescription.cs:55
sources
scripts
ScriptTest
BulletEmitterDescription.cs
Generated on Sat Dec 20 2014 21:52:09 for Paradox Game Engine by
1.8.7