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Buffer.Null.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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#if SILICONSTUDIO_PARADOX_GRAPHICS_API_NULL
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using
System
;
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namespace
SiliconStudio.
Paradox
.Graphics
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{
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public
partial class
Buffer
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="Buffer" /> class.
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/// </summary>
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/// <param name="device">The <see cref="GraphicsDevice"/>.</param>
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/// <param name="description">The description.</param>
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/// <param name="bufferFlags">Type of the buffer.</param>
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/// <param name="viewFormat">The view format.</param>
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/// <param name="dataPointer">The data pointer.</param>
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protected
Buffer
(GraphicsDevice device, BufferDescription description,
BufferFlags
bufferFlags,
PixelFormat
viewFormat, IntPtr dataPointer) : base(device)
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{
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Description = description;
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BufferFlags
= bufferFlags;
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ViewFormat = viewFormat;
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//InitCountAndViewFormat(out this.elementCount, ref ViewFormat);
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//Initialize(device.RootDevice, null);
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}
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}
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}
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#endif
SiliconStudio.Shaders.Parser.System
A system file.
Buffer
SiliconStudio.Paradox.Graphics.Buffer Buffer
Definition:
BasicEffect.cs:15
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Graphics.BufferFlags
BufferFlags
Definition:
BufferFlags.cs:10
SiliconStudio.Paradox.Graphics.PixelFormat
PixelFormat
Defines various types of pixel formats.
Definition:
PixelFormat.cs:32
sources
engine
SiliconStudio.Paradox.Graphics
Null
Buffer.Null.cs
Generated on Sat Dec 20 2014 21:51:51 for Paradox Game Engine by
1.8.7