Paradox Game Engine  v1.0.0 beta06
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BlockNode.cs
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1 #region License
2 /* **********************************************************************************
3  * Copyright (c) Roman Ivantsov
4  * This source code is subject to terms and conditions of the MIT License
5  * for Irony. A copy of the license can be found in the License.txt file
6  * at the root of this distribution.
7  * By using this source code in any fashion, you are agreeing to be bound by the terms of the
8  * MIT License.
9  * You must not remove this notice from this software.
10  * **********************************************************************************/
11 #endregion
12 
13 using System;
14 using System.Collections.Generic;
15 using System.Linq;
16 using System.Text;
17 using Irony.Interpreter;
18 using Irony.Parsing;
19 
20 namespace Irony.Interpreter.Ast {
21  public class BlockNode : StatementListNode {
22 
23  public BlockNode() { }
24  public override void Init(ParsingContext context, ParseTreeNode treeNode) {
25  base.Init(context, treeNode.ChildNodes[0]);
26  AsString = "Block";
27  }
28 
29 
30  }//class
31 }//namespace
override void Init(ParsingContext context, ParseTreeNode treeNode)
Definition: BlockNode.cs:24