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BlockNode.cs
Go to the documentation of this file.
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#region License
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/* **********************************************************************************
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* Copyright (c) Roman Ivantsov
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* This source code is subject to terms and conditions of the MIT License
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* for Irony. A copy of the license can be found in the License.txt file
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* at the root of this distribution.
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* By using this source code in any fashion, you are agreeing to be bound by the terms of the
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* MIT License.
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* You must not remove this notice from this software.
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* **********************************************************************************/
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#endregion
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using
System
;
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using
System.Collections.Generic;
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using
System.Linq;
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using
System.Text;
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using
Irony.Interpreter;
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using
Irony.Parsing;
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namespace
Irony.Interpreter.Ast {
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public
class
BlockNode
:
StatementListNode
{
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public
BlockNode
() { }
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public
override
void
Init
(
ParsingContext
context,
ParseTreeNode
treeNode) {
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base.Init(context, treeNode.ChildNodes[0]);
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AsString =
"Block"
;
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}
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}
//class
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}
//namespace
Irony.Parsing.ParsingContext
Definition:
ParsingContext.cs:47
Irony.Interpreter.Ast.BlockNode.BlockNode
BlockNode()
Definition:
BlockNode.cs:23
SiliconStudio.Shaders.Parser.System
A system file.
Irony.Interpreter.Ast.StatementListNode
Definition:
StatementListNode.cs:22
Irony.Parsing.ParseTreeNode
Definition:
ParseTree.cs:32
Irony.Interpreter.Ast.BlockNode
Definition:
BlockNode.cs:21
Irony.Interpreter.Ast.BlockNode.Init
override void Init(ParsingContext context, ParseTreeNode treeNode)
Definition:
BlockNode.cs:24
sources
common
shaders
Irony
Interpreter
Ast
Statements
BlockNode.cs
Generated on Sat Dec 20 2014 21:51:21 for Paradox Game Engine by
1.8.7