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BlendFunction.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
SiliconStudio.Core;
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namespace
SiliconStudio.
Paradox
.Graphics
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{
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/// <summary>
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/// RGB or alpha blending operation.
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/// </summary>
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/// <remarks>
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/// The runtime implements RGB blending and alpha blending separately. Therefore, blend state requires separate blend operations for RGB data and alpha data. These blend operations are specified in a <see cref="BlendState"/>.
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/// </remarks>
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[DataContract]
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public
enum
BlendFunction
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{
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/// <summary>
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/// Add source 1 and source 2.
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/// </summary>
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Add = 1,
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/// <summary>
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/// Subtract source 1 from source 2.
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/// </summary>
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Subtract = 2,
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/// <summary>
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/// Subtract source 2 from source 1.
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/// </summary>
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ReverseSubtract
= 3,
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/// <summary>
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/// Find the minimum of source 1 and source 2.
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/// </summary>
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Min
= 4,
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/// <summary>
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/// Find the maximum of source 1 and source 2.
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/// </summary>
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Max
= 5,
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}
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}
SiliconStudio.Paradox.Graphics.Min
Find the minimum of source 1 and source 2.
SiliconStudio.Paradox.Graphics.ReverseSubtract
Subtract source 2 from source 1.
SiliconStudio.Paradox.Graphics.Max
Find the maximum of source 1 and source 2.
SiliconStudio.Paradox.Graphics.BlendFunction
BlendFunction
RGB or alpha blending operation.
Definition:
BlendFunction.cs:14
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
sources
engine
SiliconStudio.Paradox.Graphics
BlendFunction.cs
Generated on Sat Dec 20 2014 21:51:46 for Paradox Game Engine by
1.8.7