3 using SiliconStudio.Core;
5 namespace SiliconStudio.
Paradox.Graphics
The data source is color data (RGB) from a pixel shader. The pre-blend operation inverts the data...
The data source is alpha data from a rendertarget. The pre-blend operation inverts the data...
The data source is alpha data (A) from a pixel shader. No pre-blend operation.
The data sources are alpha data output by a pixel shader. The pre-blend operation inverts the data...
The data source is color data from a rendertarget. The pre-blend operation inverts the data...
The data source is the blend factor set with GraphicsDevice.SetBlendState. The pre-blend operation in...
The data sources are both color data output by a pixel shader. There is no pre-blend operation...
The data sources are both color data output by a pixel shader. The pre-blend operation inverts the da...
The data source is color data from a rendertarget. No pre-blend operation.
The data sources are alpha data output by a pixel shader. There is no pre-blend operation. This options supports dual-source color blending.
The data source is the blend factor set with GraphicsDevice.BlendStates. No pre-blend operation...
The data source is color data (RGB) from a pixel shader. No pre-blend operation.
The data source is alpha data from a rendertarget. No pre-blend operation.
The data source is the color white (1, 1, 1, 1). No pre-blend operation.
The data source is the color black (0, 0, 0, 0). No pre-blend operation.
The data source is alpha data from a pixel shader. The pre-blend operation clamps the data to 1 or le...
Blend
Blend option. A blend option identifies the data source and an optional pre-blend operation...
The data source is alpha data (A) from a pixel shader. The pre-blend operation inverts the data...