Paradox Game Engine  v1.0.0 beta06
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BatchBase.cs File Reference

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Classes

class  SiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo >
 Base class to batch a group of draw calls into one. More...
 
struct  SiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo >.ElementInfo
 The structure containing all the information required to batch one element. More...
 
struct  SiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo >.DrawTextures
 
class  SiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo >.ResourceBufferInfo
 A class containing information on how to build the batch vertex and index buffer. More...
 
class  SiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo >.StaticQuadBufferInfo
 A class containing the information required to build a vertex and index buffer for simple quad based batching. More...
 
class  SiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo >.TextureIdComparer
 
class  SiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo >.QueueComparer< TInfo >
 
class  SiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo >.DeviceResourceContext
 Use a ResourceContext per GraphicsDevice (DeviceContext) More...
 

Namespaces

package  SiliconStudio.Paradox.Graphics