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static void | DirectX::FloatToSNorm (_In_ float fVal, _Out_ int8_t *piSNorm) |
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static void | DirectX::FindEndPointsBC4U (_In_reads_(BLOCK_SIZE) const float theTexelsU[], _Out_ uint8_t &endpointU_0, _Out_ uint8_t &endpointU_1) |
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static void | DirectX::FindEndPointsBC4S (_In_reads_(BLOCK_SIZE) const float theTexelsU[], _Out_ int8_t &endpointU_0, _Out_ int8_t &endpointU_1) |
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static void | DirectX::FindEndPointsBC5U (_In_reads_(BLOCK_SIZE) const float theTexelsU[], _In_reads_(BLOCK_SIZE) const float theTexelsV[], _Out_ uint8_t &endpointU_0, _Out_ uint8_t &endpointU_1, _Out_ uint8_t &endpointV_0, _Out_ uint8_t &endpointV_1) |
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static void | DirectX::FindEndPointsBC5S (_In_reads_(BLOCK_SIZE) const float theTexelsU[], _In_reads_(BLOCK_SIZE) const float theTexelsV[], _Out_ int8_t &endpointU_0, _Out_ int8_t &endpointU_1, _Out_ int8_t &endpointV_0, _Out_ int8_t &endpointV_1) |
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static void | DirectX::FindClosestUNORM (_Inout_ BC4_UNORM *pBC, _In_reads_(NUM_PIXELS_PER_BLOCK) const float theTexelsU[]) |
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static void | DirectX::FindClosestSNORM (_Inout_ BC4_SNORM *pBC, _In_reads_(NUM_PIXELS_PER_BLOCK) const float theTexelsU[]) |
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_Use_decl_annotations_ void | DirectX::D3DXDecodeBC4U (XMVECTOR *pColor, const uint8_t *pBC) |
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_Use_decl_annotations_ void | DirectX::D3DXDecodeBC4S (XMVECTOR *pColor, const uint8_t *pBC) |
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_Use_decl_annotations_ void | DirectX::D3DXEncodeBC4U (uint8_t *pBC, const XMVECTOR *pColor, DWORD flags) |
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_Use_decl_annotations_ void | DirectX::D3DXEncodeBC4S (uint8_t *pBC, const XMVECTOR *pColor, DWORD flags) |
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_Use_decl_annotations_ void | DirectX::D3DXDecodeBC5U (XMVECTOR *pColor, const uint8_t *pBC) |
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_Use_decl_annotations_ void | DirectX::D3DXDecodeBC5S (XMVECTOR *pColor, const uint8_t *pBC) |
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_Use_decl_annotations_ void | DirectX::D3DXEncodeBC5U (uint8_t *pBC, const XMVECTOR *pColor, DWORD flags) |
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_Use_decl_annotations_ void | DirectX::D3DXEncodeBC5S (uint8_t *pBC, const XMVECTOR *pColor, DWORD flags) |
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