13 /// <para>Associate this component to an <see cref="Entity"/> to simulate a physical listener listening to the <see cref="AudioEmitterComponent"/>s of the scene,
14 /// placed at the entity's center and oriented along the entity's Oz (forward) and Oy (up) vectors.</para>
15 /// <para>Use the AudioSytem's <see cref="AudioSystem.AddListener"/> and <see cref="AudioSystem.RemoveListener"/> functions
16 /// to activate/deactivate the listeners that are actually listening at a given time.</para>
17 /// <para>The entity needs to be added to the Entity System so that the associated AudioListenerComponent can be processed.</para></remarks>