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AudioDevice.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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namespace
SiliconStudio.
Paradox
.Audio
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{
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/// <summary>
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/// Reprensent an Audio Hardware Device.
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/// Can be used when creating an <see cref="AudioEngine"/> to specify the device on which to play the sound.
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/// </summary>
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internal
class
AudioDevice
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{
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/// <summary>
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/// Returns the name of the current device.
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/// </summary>
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public
string
Name {
get
;
internal
protected
set; }
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internal
AudioDevice()
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{
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Name =
"default"
;
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}
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}
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}
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
sources
engine
SiliconStudio.Paradox.Audio
AudioDevice.cs
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