Paradox Game Engine  v1.0.0 beta06
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros Pages
AudioDevice.cs File Reference

Go to the source code of this file.

Classes

class  SiliconStudio.Paradox.Audio.AudioDevice
 Reprensent an Audio Hardware Device. Can be used when creating an AudioEngine to specify the device on which to play the sound.
 

Namespaces

package  SiliconStudio.Paradox.Audio