Paradox Game Engine  v1.0.0 beta06
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AudioDataEncoding.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 
4 namespace SiliconStudio.Paradox.Audio
5 {
6  /// <summary>
7  /// Enumeration describing the possible audio data encodings.
8  /// </summary>
9  public enum AudioDataEncoding
10  {
11  /// <summary>
12  /// Pulse Code Modulation encripted on 8 bits.
13  /// </summary>
14  PCM_8Bits = 8,
15 
16  /// <summary>
17  /// Pulse Code Modulation encripted on 16 bits.
18  /// </summary>
19  PCM_16Bits = 16,
20  }
21 }
AudioDataEncoding
Enumeration describing the possible audio data encodings.
Pulse Code Modulation encripted on 16 bits.
Pulse Code Modulation encripted on 8 bits.