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AudioDataEncoding.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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namespace
SiliconStudio.
Paradox
.Audio
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{
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/// <summary>
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/// Enumeration describing the possible audio data encodings.
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/// </summary>
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public
enum
AudioDataEncoding
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{
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/// <summary>
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/// Pulse Code Modulation encripted on 8 bits.
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/// </summary>
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PCM_8Bits
= 8,
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/// <summary>
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/// Pulse Code Modulation encripted on 16 bits.
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/// </summary>
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PCM_16Bits
= 16,
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}
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}
SiliconStudio.Paradox.Audio.AudioDataEncoding
AudioDataEncoding
Enumeration describing the possible audio data encodings.
Definition:
AudioDataEncoding.cs:9
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Audio.PCM_16Bits
Pulse Code Modulation encripted on 16 bits.
SiliconStudio.Paradox.Audio.PCM_8Bits
Pulse Code Modulation encripted on 8 bits.
sources
engine
SiliconStudio.Paradox.Audio
AudioDataEncoding.cs
Generated on Sat Dec 20 2014 21:51:35 for Paradox Game Engine by
1.8.7