Paradox Game Engine  v1.0.0 beta06
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AstNode.cs File Reference

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Classes

class  Irony.Interpreter.Ast.AstNodeList
 
class  Irony.Interpreter.Ast.AstNode
 

Namespaces

package  Irony.Interpreter.Ast
 

Enumerations

enum  Irony.Interpreter.Ast.AstNodeFlags { Irony.Interpreter.Ast.AstNodeFlags.None = 0x0, Irony.Interpreter.Ast.AstNodeFlags.IsTail = 0x01, Irony.Interpreter.Ast.AstNodeFlags.IsScope = 0x10 }
 

Functions

delegate void Irony.Interpreter.Ast.NodeEvaluate (EvaluationContext context, AstMode mode)