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AssignmentOperatorStatus.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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#if PARADOX_EFFECT_COMPILER
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using
System
;
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namespace
SiliconStudio.
Paradox
.Shaders.Parser.Analysis
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{
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[
Flags
]
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internal
enum
AssignmentOperatorStatus
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{
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None
= 0,
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Read
= 1,
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Write
= 2,
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ReadWrite
=
Read
|
Write
,
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}
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}
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#endif
SiliconStudio.Core.IO.ReadWrite
Read/Write Access,
SiliconStudio.Core.IO.Read
Read access.
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.Assets.Diff.None
SiliconStudio.Paradox.AssimpNet.Material.Flags
Flags
Enumeration of the new Assimp's flags.
Definition:
MaterialStack.cs:29
SiliconStudio.Core.IO.Write
Write access.
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
sources
engine
SiliconStudio.Paradox.Shaders.Parser
Analysis
AssignmentOperatorStatus.cs
Generated on Sat Dec 20 2014 21:51:58 for Paradox Game Engine by
1.8.7