Paradox Game Engine  v1.0.0 beta06
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AssetOperationParameters.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System;
4 using System.Collections.Generic;
5 
6 namespace SiliconStudio.Core.Serialization.Assets
7 {
9  {
11 
12  public bool ProcessChunks { get; set; }
13 
14  public HashSet<Type> ChunkTypes { get; set; }
15 
17  {
18  ProcessChunks = true;
19  }
20  }
21 }
Use the default mode depending on the type of the field/property.