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AssetFormatVersionAttribute.cs
Go to the documentation of this file.
1
using
System
;
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namespace
SiliconStudio.Assets
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{
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/// <summary>
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/// Describes what format version this asset currently uses, for asset upgrading.
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/// </summary>
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[AttributeUsage(AttributeTargets.Class)]
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public
class
AssetFormatVersionAttribute
: Attribute
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{
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public
AssetFormatVersionAttribute
(
int
version, params Type[] assetUpdaterTypes)
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{
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Version = version;
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AssetUpdaterTypes = assetUpdaterTypes;
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}
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/// <summary>
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/// Gets the current format version of this asset.
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/// </summary>
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/// <value>
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/// The current format version of this asset.
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/// </value>
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public
int
Version {
get
;
private
set; }
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public
Type[] AssetUpdaterTypes {
get
;
private
set; }
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}
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}
SiliconStudio.Assets.AssetFormatVersionAttribute
Describes what format version this asset currently uses, for asset upgrading.
Definition:
AssetFormatVersionAttribute.cs:9
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.Assets.AssetFormatVersionAttribute.AssetFormatVersionAttribute
AssetFormatVersionAttribute(int version, params Type[] assetUpdaterTypes)
Definition:
AssetFormatVersionAttribute.cs:11
sources
assets
SiliconStudio.Assets
AssetFormatVersionAttribute.cs
Generated on Sat Dec 20 2014 21:50:50 for Paradox Game Engine by
1.8.7