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AssetCompilerAttribute.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System
;
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namespace
SiliconStudio.Assets.Compiler
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{
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/// <summary>
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/// Attribute to define an asset compiler for a <see cref="Asset"/>.
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/// </summary>
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[AttributeUsage(AttributeTargets.Class)]
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public
sealed
class
AssetCompilerAttribute
:
CompilerAttribute
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{
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public
AssetCompilerAttribute
(Type type)
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: base(type)
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{
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}
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public
AssetCompilerAttribute
(
string
typeName)
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: base(typeName)
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{
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}
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}
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}
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.Assets.Compiler.AssetCompilerAttribute.AssetCompilerAttribute
AssetCompilerAttribute(string typeName)
Definition:
AssetCompilerAttribute.cs:18
SiliconStudio.Assets.Compiler.AssetCompilerAttribute
Attribute to define an asset compiler for a Asset.
Definition:
AssetCompilerAttribute.cs:11
SiliconStudio.Assets.Compiler.AssetCompilerAttribute.AssetCompilerAttribute
AssetCompilerAttribute(Type type)
Definition:
AssetCompilerAttribute.cs:13
SiliconStudio.Assets.Compiler.CompilerAttribute
Attribute to define for a IAssetCompiler for a Asset.
Definition:
CompilerAttribute.cs:11
sources
assets
SiliconStudio.Assets
Compiler
AssetCompilerAttribute.cs
Generated on Sat Dec 20 2014 21:50:51 for Paradox Game Engine by
1.8.7