Paradox Game Engine  v1.0.0 beta06
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros Pages
AssetBaseChangedEvent.cs
Go to the documentation of this file.
1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System;
4 
5 namespace SiliconStudio.Assets
6 {
7  /// <summary>
8  /// An event fired when the <see cref="Asset.Base"/> is changed.
9  /// </summary>
11  {
12  private readonly AssetBase previousBase;
13 
14  /// <summary>
15  /// Initializes a new instance of the <see cref="AssetBaseChangedEvent"/> class.
16  /// </summary>
17  /// <param name="previousBase">The previous reference.</param>
18  public AssetBaseChangedEvent(AssetBase previousBase)
19  {
20  this.previousBase = previousBase;
21  }
22 
23  /// <summary>
24  /// Gets the previous base reference of an asset.
25  /// </summary>
26  /// <value>The previous reference.</value>
27  public AssetBase PreviousBase
28  {
29  get
30  {
31  return previousBase;
32  }
33  }
34  }
35 }
An asset item part of a Package accessible through Package.Assets.
Definition: AssetBase.cs:16
An event fired when the Asset.Base is changed.
AssetBaseChangedEvent(AssetBase previousBase)
Initializes a new instance of the AssetBaseChangedEvent class.