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AssetBaseChangedEvent.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System
;
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namespace
SiliconStudio.Assets
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{
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/// <summary>
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/// An event fired when the <see cref="Asset.Base"/> is changed.
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/// </summary>
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public
class
AssetBaseChangedEvent
:
EventArgs
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{
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private
readonly
AssetBase
previousBase;
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/// <summary>
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/// Initializes a new instance of the <see cref="AssetBaseChangedEvent"/> class.
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/// </summary>
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/// <param name="previousBase">The previous reference.</param>
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public
AssetBaseChangedEvent
(
AssetBase
previousBase)
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{
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this.previousBase = previousBase;
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}
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/// <summary>
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/// Gets the previous base reference of an asset.
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/// </summary>
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/// <value>The previous reference.</value>
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public
AssetBase
PreviousBase
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{
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get
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{
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return
previousBase;
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}
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}
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}
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}
SiliconStudio.Assets.AssetBase
An asset item part of a Package accessible through Package.Assets.
Definition:
AssetBase.cs:16
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.Assets.AssetBaseChangedEvent
An event fired when the Asset.Base is changed.
Definition:
AssetBaseChangedEvent.cs:10
EventArgs
SiliconStudio.Assets.AssetBaseChangedEvent.AssetBaseChangedEvent
AssetBaseChangedEvent(AssetBase previousBase)
Initializes a new instance of the AssetBaseChangedEvent class.
Definition:
AssetBaseChangedEvent.cs:18
sources
assets
SiliconStudio.Assets
AssetBaseChangedEvent.cs
Generated on Sat Dec 20 2014 21:50:49 for Paradox Game Engine by
1.8.7