Paradox Game Engine  v1.0.0 beta06
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AnimationClipResult.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System.Collections.Generic;
4 
5 using SiliconStudio.Core.Storage;
6 
7 namespace SiliconStudio.Paradox.DataModel
8 {
9  public class AnimationClipResult
10  {
11  private static readonly byte[] EmptyData = new byte[0];
12 
13  // Future use, when object will be supported.
14  // private object[] objects;
15 
16  /// <summary>
17  /// Total size of all structures to be stored in structures.
18  /// </summary>
19  public int DataSize;
20 
21  /// <summary>
22  /// Gets or sets the animation channel descriptions.
23  /// </summary>
24  /// <value>
25  /// The animation channel descriptions.
26  /// </value>
27  public List<AnimationBlender.Channel> Channels { get; set; }
28 
29  /// <summary>
30  /// Stores all animation channel struct values at a given time.
31  /// </summary>
32  internal byte[] Data = EmptyData;
33  }
34 }
int DataSize
Total size of all structures to be stored in structures.