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AnimationClipResult.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System.Collections.Generic;
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using
SiliconStudio.Core.Storage;
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namespace
SiliconStudio.
Paradox
.DataModel
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{
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public
class
AnimationClipResult
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{
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private
static
readonly byte[] EmptyData =
new
byte[0];
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// Future use, when object will be supported.
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// private object[] objects;
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/// <summary>
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/// Total size of all structures to be stored in structures.
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/// </summary>
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public
int
DataSize
;
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/// <summary>
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/// Gets or sets the animation channel descriptions.
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/// </summary>
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/// <value>
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/// The animation channel descriptions.
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/// </value>
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public
List<
AnimationBlender.Channel
> Channels {
get
; set; }
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/// <summary>
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/// Stores all animation channel struct values at a given time.
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/// </summary>
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internal
byte[] Data = EmptyData;
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}
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}
SiliconStudio.Paradox.DataModel.AnimationBlender.Channel
Definition:
AnimationBlender.cs:410
SiliconStudio.Paradox.DataModel.AnimationClipResult
Definition:
AnimationClipResult.cs:9
SiliconStudio.Paradox.DataModel.AnimationClipResult.DataSize
int DataSize
Total size of all structures to be stored in structures.
Definition:
AnimationClipResult.cs:19
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
sources
engine
SiliconStudio.Paradox.Engine
DataModel
AnimationClipResult.cs
Generated on Sat Dec 20 2014 21:51:38 for Paradox Game Engine by
1.8.7