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AndroidDeployAssetTask.cs
Go to the documentation of this file.
1
using
System
;
2
using
System.Collections.Generic;
3
using
System.Diagnostics;
4
using
System.Globalization;
5
using
System.IO;
6
using
System.Linq;
7
using
System.Text.RegularExpressions;
8
using
Microsoft.Build.Framework;
9
using
Paradox.Framework.Build.Storage;
10
using
Paradox.Framework.Diagnostics;
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12
namespace
Paradox.BuildTool
13
{
14
public
class
AndroidDeployAssetTask
: Microsoft.Build.
Utilities
.
Task
15
{
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public
ITaskItem[] Files {
get
; set; }
17
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public
string
DeploymentPath {
get
; set; }
19
20
public
override
bool
Execute
()
21
{
22
var logger = Logger.GetLogger(
"AndroidDeployAssetTask"
);
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var fileMapping =
new
Dictionary<string, string>();
25
for
(
int
i = 0; i < Files.Length; ++i)
26
{
27
fileMapping[Files[i].GetMetadata(
"TargetPath"
)] = Files[i].ItemSpec;
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}
29
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var device = AndroidAdbUtilities.GetDevices().First();
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var externalStoragePath = AndroidAdbUtilities.GetExternalStoragePath(device);
32
AndroidAdbUtilities.Synchronize(logger, device, fileMapping, externalStoragePath +
"/"
+ DeploymentPath,
"android-cache-"
+ device +
".tmp"
);
33
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return
true
;
35
}
36
}
37
}
Paradox.BuildTool.AndroidDeployAssetTask.Execute
override bool Execute()
Definition:
AndroidDeployAssetTask.cs:20
Paradox.BuildTool.AndroidDeployAssetTask
Definition:
AndroidDeployAssetTask.cs:14
SiliconStudio.Shaders.Parser.System
A system file.
Utilities
SiliconStudio.Core.Utilities Utilities
Definition:
Texture.cs:29
Task
sources
common
buildengine
SiliconStudio.BuildEngine
AndroidDeployAssetTask.cs
Generated on Sat Dec 20 2014 21:50:58 for Paradox Game Engine by
1.8.7