Paradox Game Engine  v1.0.0 beta06
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ActionItemDiscardType.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 namespace SiliconStudio.ActionStack
4 {
5  /// <summary>
6  /// This enum describes how an action item is being discarded when the <see cref="ActionStack.ActionItemsDiscarded"/> event is raised.
7  /// </summary>
9  {
10  /// <summary>
11  /// Item discarded because the stack is full.
12  /// </summary>
13  Swallowed,
14  /// <summary>
15  /// Item discarded because it has been undone and new action have been done since.
16  /// </summary>
18  /// <summary>
19  /// Item discarded because an undo/redo operation is currently in progress.
20  /// </summary>
22  }
23 }
ActionItemDiscardType
This enum describes how an action item is being discarded when the ActionStack.ActionItemsDiscarded e...
Item discarded because the stack is full.
Item discarded because it has been undone and new action have been done since.
Item discarded because an undo/redo operation is currently in progress.