Paradox Game Engine  v1.0.0 beta06
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ActionElement.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under Apache 2.0 License. See LICENSE.md for details.
3 //
4 // Copyright 2011-2012 Xamarin Inc.
5 //
6 // Licensed under the Apache License, Version 2.0 (the "License");
7 // you may not use this file except in compliance with the License.
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9 //
10 // http://www.apache.org/licenses/LICENSE-2.0
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12 // Unless required by applicable law or agreed to in writing, software
13 // distributed under the License is distributed on an "AS IS" BASIS,
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15 // See the License for the specific language governing permissions and
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18 
19 using System;
20 
21 using Android.Content;
22 using Android.Views;
23 
24 using MonoDroid.Dialog;
25 
26 namespace Android.NUnitLite.UI {
27 
28  public class ActionElement : StringElement {
29 
30  Action action;
31 
32  public ActionElement (string name, Action action) : base (name)
33  {
34  this.action = action;
35  Value = "..."; // hint some action will take place
36  }
37 
38  public override View GetView (Context context, View convertView, ViewGroup parent)
39  {
40  View view = base.GetView (context, convertView, parent);
41  view.Click += delegate {
42  // FIXME: show activity/progress
43  action ();
44  };
45  return view;
46  }
47  }
48 }
ActionElement(string name, Action action)
override View GetView(Context context, View convertView, ViewGroup parent)
Overriden my most derived classes, creates a view that creates a View with the contents for display ...