Paradox Game Engine  v1.0.0 beta06
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ShadowMapReceiverInfo.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System.Runtime.InteropServices;
4 using SiliconStudio.Core.Mathematics;
5 
6 namespace SiliconStudio.Paradox.Effects.Modules
7 {
8  [StructLayout(LayoutKind.Sequential, Pack = 4)]
9  internal struct ShadowMapReceiverInfo
10  {
11  public Vector3 ShadowLightDirection;
12  public float ShadowMapDistance;
13  }
14 }
Represents a three dimensional mathematical vector.
Definition: Vector3.cs:42