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Paradox Game Engine
v1.0.0 beta06
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#include <assert.h>
#include <memory>
#include <malloc.h>
Go to the source code of this file.
Classes | |
struct | aligned_deleter |
struct | handle_closer |
Typedefs | |
typedef std::unique_ptr< float, aligned_deleter > | ScopedAlignedArrayFloat |
typedef std::unique_ptr < DirectX::XMVECTOR, aligned_deleter > | ScopedAlignedArrayXMVECTOR |
typedef public std::unique_ptr < void, handle_closer > | ScopedHandle |
Functions | |
HANDLE | safe_handle (HANDLE h) |
typedef std::unique_ptr<float, aligned_deleter> ScopedAlignedArrayFloat |
typedef std::unique_ptr<DirectX::XMVECTOR, aligned_deleter> ScopedAlignedArrayXMVECTOR |
typedef public std::unique_ptr<void, handle_closer> ScopedHandle |
HANDLE safe_handle | ( | HANDLE | h | ) |
Definition at line 34 of file scoped.h.
Referenced by DirectX::GetMetadataFromDDSFile(), DirectX::GetMetadataFromTGAFile(), DirectX::LoadFromDDSFile(), DirectX::LoadFromTGAFile(), DirectX::SaveToDDSFile(), and DirectX::SaveToTGAFile().