Paradox Game Engine  v1.0.0 beta06
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Package SiliconStudio.Quantum.Contents

Classes

class  BoxedContent
 
class  ContentBase
 A base abstract implementation of the IContent interface. More...
 
interface  IContent
 Content of a IModelNode. More...
 
class  MemberContent
 An implementation of IContent that gives access to a member of an object. More...
 
class  ObjectContent
 An implementation of IContent that gives access to an object or a boxed struct. More...
 

Enumerations

enum  ViewModelContentFlags { ViewModelContentFlags.None = 0, ViewModelContentFlags.CombineError = 1 }
 
enum  ViewModelContentSerializeFlags { ViewModelContentSerializeFlags.None = 0, ViewModelContentSerializeFlags.SerializeValue = 1, ViewModelContentSerializeFlags.Static = 2, ViewModelContentSerializeFlags.Async = 4 }
 Flags applying to IContent. More...
 

Enumeration Type Documentation

Enumerator
None 

Empty value.

CombineError 

Specify if combine (i.e. multi-value) couldn't be merged.

Definition at line 8 of file ViewModelContentSerializeFlags.cs.

Flags applying to IContent.

Enumerator
None 

Empty value.

SerializeValue 

Specify if IViewModelContent.Value should be serialied.

Static 

Send only one time (Serialize flag is removed after being sent).

Async 

Send asynchronously, on another channel (needs to be combined with Static for now). Not implemented yet.

Definition at line 25 of file ViewModelContentSerializeFlags.cs.