Paradox Game Engine  v1.0.0 beta06
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Package SiliconStudio.Presentation.Controls

Namespaces

package  Commands
 

Classes

class  AsyncContentControl
 
class  ColorPicker
 Represents a color picker control. More...
 
class  CustomRenderRoutedEventArgs
 
class  FilteringComboBox
 
class  GameEngineHwndHost
 
class  KeyValueGrid
 This control represents a Grid with two columns, the first one representing keys and the second one representing values. Grid.ColumnDefinitions and Grid.RowDefinitions should not be modified for this control. Every child content added in this control will either create a new row and be placed on its left column, or placed on the second column of the last row. More...
 
class  MatrixEditor
 
class  NumericTextBox
 A specialization of the TextBoxBase control that can be used for numeric values. It contains a Value property that is updated on validation. More...
 
class  PropertyView
 
class  PropertyViewItem
 
class  PropertyViewItemEventArgs
 
class  RepeatButtonPressedRoutedEventArgs
 
class  RoutedDependencyPropertyChangedEventArgs
 
class  ScaleBar
 
class  TextBox
 An implementation of the TextBoxBase control that provides additional features such as a proper validation/cancellation workflow, and a watermark to display when the text is empty. More...
 
class  TextBoxBase
 An implementation of the System.Windows.Controls.TextBox control that provides additional features such as a proper validation/cancellation workflow. More...
 
class  TextLogViewer
 This control displays a collection of ILogMessage. More...
 
class  UnitConversion
 Represent an unit conversion for an UnitSystem used for grouping large or small values (such as nano or mega units) More...
 
class  UnitConversionCollection
 A collection of UnitConversion. Note that when two multipliable UnitConversion conflict (eg. 5mm and 0.5cm), the last one has priority. More...
 
class  UnitGrouping
 Represent an acceptable value for grouping units More...
 
class  UnitGroupingCollection
 A collection of UnitGrouping.Note that when two multipliable UnitGrouping conflict, the last one has priority. More...
 
class  UnitSystem
 Represent an unit system that can be used with a ScaleBar More...
 
class  Vector2Editor
 
class  Vector3Editor
 
class  Vector4Editor
 
class  VirtualizingTilePanel
 This class describes a Panel similar to a WrapPanel except that items have a reserved space that is equal to the size of the largest items. Every item is aligned vertically and horizontally such as if they were in a grid. More...
 

Enumerations

enum  MouseValidationTrigger { MouseValidationTrigger.OnMouseMove, MouseValidationTrigger.OnMouseUp }
 An enum describing when the related NumericTextBox should be validated, when the user uses the mouse to change its value. More...
 
enum  TrimmingSource { TrimmingSource.Begin, TrimmingSource.Middle, TrimmingSource.End }
 

Functions

delegate void CustomRenderRoutedEventHandler (object sender, CustomRenderRoutedEventArgs e)
 
delegate void RoutedDependencyPropertyChangedEventHandler (object sender, RoutedDependencyPropertyChangedEventArgs e)
 

Enumeration Type Documentation

An enum describing when the related NumericTextBox should be validated, when the user uses the mouse to change its value.

Enumerator
OnMouseMove 

The validation occurs every time the mouse moves.

OnMouseUp 

The validation occurs when the mouse button is released.

Definition at line 25 of file NumericTextBox.cs.

Enumerator
Begin 
Middle 
End 

Definition at line 17 of file TextBox.cs.

Function Documentation

delegate void SiliconStudio.Presentation.Controls.CustomRenderRoutedEventHandler ( object  sender,
CustomRenderRoutedEventArgs  e 
)
delegate void SiliconStudio.Presentation.Controls.RoutedDependencyPropertyChangedEventHandler ( object  sender,
RoutedDependencyPropertyChangedEventArgs  e 
)