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Paradox Game Engine
v1.0.0 beta06
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Namespaces | |
package | Commands |
Classes | |
class | AsyncContentControl |
class | ColorPicker |
Represents a color picker control. More... | |
class | CustomRenderRoutedEventArgs |
class | FilteringComboBox |
class | GameEngineHwndHost |
class | KeyValueGrid |
This control represents a Grid with two columns, the first one representing keys and the second one representing values. Grid.ColumnDefinitions and Grid.RowDefinitions should not be modified for this control. Every child content added in this control will either create a new row and be placed on its left column, or placed on the second column of the last row. More... | |
class | MatrixEditor |
class | NumericTextBox |
A specialization of the TextBoxBase control that can be used for numeric values. It contains a Value property that is updated on validation. More... | |
class | PropertyView |
class | PropertyViewItem |
class | PropertyViewItemEventArgs |
class | RepeatButtonPressedRoutedEventArgs |
class | RoutedDependencyPropertyChangedEventArgs |
class | ScaleBar |
class | TextBox |
An implementation of the TextBoxBase control that provides additional features such as a proper validation/cancellation workflow, and a watermark to display when the text is empty. More... | |
class | TextBoxBase |
An implementation of the System.Windows.Controls.TextBox control that provides additional features such as a proper validation/cancellation workflow. More... | |
class | TextLogViewer |
This control displays a collection of ILogMessage. More... | |
class | UnitConversion |
Represent an unit conversion for an UnitSystem used for grouping large or small values (such as nano or mega units) More... | |
class | UnitConversionCollection |
A collection of UnitConversion. Note that when two multipliable UnitConversion conflict (eg. 5mm and 0.5cm), the last one has priority. More... | |
class | UnitGrouping |
Represent an acceptable value for grouping units More... | |
class | UnitGroupingCollection |
A collection of UnitGrouping.Note that when two multipliable UnitGrouping conflict, the last one has priority. More... | |
class | UnitSystem |
Represent an unit system that can be used with a ScaleBar More... | |
class | Vector2Editor |
class | Vector3Editor |
class | Vector4Editor |
class | VirtualizingTilePanel |
This class describes a Panel similar to a WrapPanel except that items have a reserved space that is equal to the size of the largest items. Every item is aligned vertically and horizontally such as if they were in a grid. More... | |
Enumerations | |
enum | MouseValidationTrigger { MouseValidationTrigger.OnMouseMove, MouseValidationTrigger.OnMouseUp } |
An enum describing when the related NumericTextBox should be validated, when the user uses the mouse to change its value. More... | |
enum | TrimmingSource { TrimmingSource.Begin, TrimmingSource.Middle, TrimmingSource.End } |
Functions | |
delegate void | CustomRenderRoutedEventHandler (object sender, CustomRenderRoutedEventArgs e) |
delegate void | RoutedDependencyPropertyChangedEventHandler (object sender, RoutedDependencyPropertyChangedEventArgs e) |
An enum describing when the related NumericTextBox should be validated, when the user uses the mouse to change its value.
Enumerator | |
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OnMouseMove |
The validation occurs every time the mouse moves. |
OnMouseUp |
The validation occurs when the mouse button is released. |
Definition at line 25 of file NumericTextBox.cs.
Enumerator | |
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Begin | |
Middle | |
End |
Definition at line 17 of file TextBox.cs.
delegate void SiliconStudio.Presentation.Controls.CustomRenderRoutedEventHandler | ( | object | sender, |
CustomRenderRoutedEventArgs | e | ||
) |
delegate void SiliconStudio.Presentation.Controls.RoutedDependencyPropertyChangedEventHandler | ( | object | sender, |
RoutedDependencyPropertyChangedEventArgs | e | ||
) |