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Paradox Game Engine
v1.0.0 beta06
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Namespaces | |
| package | Assets |
| package | BuildEngine |
| package | Classifiers |
| package | CodeGenerator |
| package | Commands |
| package | DataGenerator |
| package | Shaders |
Classes | |
| class | BuildLogPipeGenerator |
| class | BuildSubmissionAwaitExtensions |
| class | GuidList |
| class | MyControl |
| Interaction logic for MyControl.xaml More... | |
| class | MyToolWindow |
| This class implements the tool window exposed by this package and hosts a user control. More... | |
| class | NativeMethods |
| class | OutputClassifier |
| class | ParadoxCommands |
| class | ParadoxPackage |
| Quick and temporary VS package to allow platform switch for Paradox. This code needs to be largely refactored and correctly designed. More... | |
| class | ParadoxPackageCmdIdList |
| class | Resources |
| A strongly-typed resource class, for looking up localized strings, etc. | |
| class | SolutionEventsListener |
| class | VsHelper |