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Paradox Game Engine
v1.0.0 beta06
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Classes | |
| interface | IParticlePlugin |
| A particle plugin that can updates or process particles. More... | |
| interface | IParticlePluginListener |
| Listeners that can react on addition or removal to a ParticleSystem. More... | |
| struct | Particle |
| A particle in the particle system. More... | |
| struct | ParticleField |
| struct | ParticleFieldAccessor |
| Specifies how to access a ParticleFieldDescription in a given ParticleSystem instance. More... | |
| struct | ParticleFieldAccessor< T > |
| Specifies how to access a ParticleFieldDescription{T} in a given ParticleSystem instance. More... | |
| class | ParticleFieldDescription |
| Describes a field for a particle, which can store specific data for every particle. More... | |
| class | ParticleFieldDescription< T > |
| Describes a field for a particle, which can store specific data for every particle. More... | |
| class | ParticleFields |
| Common particle fields. More... | |
| class | ParticleSystem |
| A particle system, containing particles and their updaters. More... | |