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Paradox Game Engine
v1.0.0 beta06
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Classes | |
interface | IParticlePlugin |
A particle plugin that can updates or process particles. More... | |
interface | IParticlePluginListener |
Listeners that can react on addition or removal to a ParticleSystem. More... | |
struct | Particle |
A particle in the particle system. More... | |
struct | ParticleField |
struct | ParticleFieldAccessor |
Specifies how to access a ParticleFieldDescription in a given ParticleSystem instance. More... | |
struct | ParticleFieldAccessor< T > |
Specifies how to access a ParticleFieldDescription{T} in a given ParticleSystem instance. More... | |
class | ParticleFieldDescription |
Describes a field for a particle, which can store specific data for every particle. More... | |
class | ParticleFieldDescription< T > |
Describes a field for a particle, which can store specific data for every particle. More... | |
class | ParticleFields |
Common particle fields. More... | |
class | ParticleSystem |
A particle system, containing particles and their updaters. More... | |