Paradox Game Engine  v1.0.0 beta06
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Package SiliconStudio.Paradox.EntityModel

Namespaces

package  Data
 

Classes

class  CloneSerializer< T >
 Serializer for helping cloning of Entity. More...
 
class  ContentReferenceCloneDataSerializer< T >
 
class  Entity
 Game entity. It usually aggregates multiple EntityComponent More...
 
class  EntityCloner
 Provides method for deep cloning of en Entity. More...
 
class  EntityComponent
 
class  EntityComponentData
 
class  EntityComponentProperty
 
class  EntityComponentSerializer< T >
 
class  EntityExtensions
 
class  EntityGroup
 A group of Entity that can refers to each others. They can be loaded together as a chunk. More...
 
class  EntityProcessor
 Entity processor, triggered on various EntitySystem events such as Entity and Component additions and removals. More...
 
class  EntityProcessor< T >
 Helper class for EntityProcessor, that will keep track of Entity matching certain EntityComponent requirements. More...
 
class  EntitySerializer
 
class  EntitySystem
 Manage a collection of entities. More...
 
class  ParameterContainerExtensions
 
class  PropertyContainerTypeInfo
 

Enumerations

enum  EntityComponentPropertyType { EntityComponentPropertyType.Field, EntityComponentPropertyType.Property, EntityComponentPropertyType.ExternalProperty }
 

Enumeration Type Documentation

Enumerator
Field 
Property 
ExternalProperty 

Definition at line 8 of file EntityComponentPropertyType.cs.