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Paradox Game Engine
v1.0.0 beta06
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Namespaces | |
| package | Data |
Classes | |
| class | CloneSerializer< T > |
| Serializer for helping cloning of Entity. More... | |
| class | ContentReferenceCloneDataSerializer< T > |
| class | Entity |
| Game entity. It usually aggregates multiple EntityComponent More... | |
| class | EntityCloner |
| Provides method for deep cloning of en Entity. More... | |
| class | EntityComponent |
| class | EntityComponentData |
| class | EntityComponentProperty |
| class | EntityComponentSerializer< T > |
| class | EntityExtensions |
| class | EntityGroup |
| A group of Entity that can refers to each others. They can be loaded together as a chunk. More... | |
| class | EntityProcessor |
| Entity processor, triggered on various EntitySystem events such as Entity and Component additions and removals. More... | |
| class | EntityProcessor< T > |
| Helper class for EntityProcessor, that will keep track of Entity matching certain EntityComponent requirements. More... | |
| class | EntitySerializer |
| class | EntitySystem |
| Manage a collection of entities. More... | |
| class | ParameterContainerExtensions |
| class | PropertyContainerTypeInfo |
Enumerations | |
| enum | EntityComponentPropertyType { EntityComponentPropertyType.Field, EntityComponentPropertyType.Property, EntityComponentPropertyType.ExternalProperty } |
| Enumerator | |
|---|---|
| Field | |
| Property | |
| ExternalProperty | |
Definition at line 8 of file EntityComponentPropertyType.cs.