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Paradox Game Engine
v1.0.0 beta06
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Namespaces | |
package | Data |
Classes | |
class | CloneSerializer< T > |
Serializer for helping cloning of Entity. More... | |
class | ContentReferenceCloneDataSerializer< T > |
class | Entity |
Game entity. It usually aggregates multiple EntityComponent More... | |
class | EntityCloner |
Provides method for deep cloning of en Entity. More... | |
class | EntityComponent |
class | EntityComponentData |
class | EntityComponentProperty |
class | EntityComponentSerializer< T > |
class | EntityExtensions |
class | EntityGroup |
A group of Entity that can refers to each others. They can be loaded together as a chunk. More... | |
class | EntityProcessor |
Entity processor, triggered on various EntitySystem events such as Entity and Component additions and removals. More... | |
class | EntityProcessor< T > |
Helper class for EntityProcessor, that will keep track of Entity matching certain EntityComponent requirements. More... | |
class | EntitySerializer |
class | EntitySystem |
Manage a collection of entities. More... | |
class | ParameterContainerExtensions |
class | PropertyContainerTypeInfo |
Enumerations | |
enum | EntityComponentPropertyType { EntityComponentPropertyType.Field, EntityComponentPropertyType.Property, EntityComponentPropertyType.ExternalProperty } |
Enumerator | |
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Field | |
Property | |
ExternalProperty |
Definition at line 8 of file EntityComponentPropertyType.cs.