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Paradox Game Engine
v1.0.0 beta06
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Classes | |
| class | Blob |
| Stores immutable binary content. More... | |
| class | BlobStream |
| A read-only NativeMemoryStream that will properly keep references on its underlying Blob. More... | |
| class | BundleDescription |
| Description of a bundle: header, dependencies, objects and assets. More... | |
| class | BundleOdbBackend |
| Object Database Backend (ODB) implementation that bundles multiple chunks into a .bundle files, optionally compressed with LZ4. More... | |
| class | DigestStream |
| class | FileOdbBackend |
| Object Database Backend (ODB) implementation using VirtualFileSystem More... | |
| interface | IOdbBackend |
| Base class for custom object database backends (ODB). More... | |
| class | NamespaceDoc |
| The SiliconStudio.Core.Storage namespace provides classes and interfaces that manage storage of data in an object database at low-level. More... | |
| class | ObjectDatabase |
| Gives access to the object database. More... | |
| class | ObjectDatabaseAssetIndexMap |
| Asset Index Map implementation which regroups all the asset index maps of every loaded file backend and asset bundle backends. More... | |
| struct | ObjectId |
| A hash to uniquely identify data. More... | |
| struct | ObjectIdBuilder |
| class | OdbStreamWriter |
Enumerations | |
| enum | ObjectType { ObjectType.Blob, ObjectType.Chunk } |
| Enumerator | |
|---|---|
| Blob | |
| Chunk | |
Definition at line 5 of file ObjectType.cs.