Paradox Game Engine  v1.0.0 beta06
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Package SiliconStudio.Core.Storage

Classes

class  Blob
 Stores immutable binary content. More...
 
class  BlobStream
 A read-only NativeMemoryStream that will properly keep references on its underlying Blob. More...
 
class  BundleDescription
 Description of a bundle: header, dependencies, objects and assets. More...
 
class  BundleOdbBackend
 Object Database Backend (ODB) implementation that bundles multiple chunks into a .bundle files, optionally compressed with LZ4. More...
 
class  DigestStream
 
class  FileOdbBackend
 Object Database Backend (ODB) implementation using VirtualFileSystem More...
 
interface  IOdbBackend
 Base class for custom object database backends (ODB). More...
 
class  NamespaceDoc
 The SiliconStudio.Core.Storage namespace provides classes and interfaces that manage storage of data in an object database at low-level. More...
 
class  ObjectDatabase
 Gives access to the object database. More...
 
class  ObjectDatabaseAssetIndexMap
 Asset Index Map implementation which regroups all the asset index maps of every loaded file backend and asset bundle backends. More...
 
struct  ObjectId
 A hash to uniquely identify data. More...
 
struct  ObjectIdBuilder
 
class  OdbStreamWriter
 

Enumerations

enum  ObjectType { ObjectType.Blob, ObjectType.Chunk }
 

Enumeration Type Documentation

Enumerator
Blob 
Chunk 

Definition at line 5 of file ObjectType.cs.