Paradox Game Engine  v1.0.0 beta06
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SharedAssemblyInfo.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System.Reflection;
4 using System.Runtime.InteropServices;
5 
6 [assembly: AssemblyCompany("Silicon Studio")]
7 [assembly: AssemblyCopyright("Copyright © 2011 Silicon Studio")]
8 
9 [assembly: AssemblyTrademark("")]
10 [assembly: AssemblyCulture("")]
11 
12 // Special way to handle AssemblyVersion.
13 // The correct way to handle assembly version is to increment the AssemblyFileVersion
14 // for each build and only modify the AssemblyVersion when the changes are significant.
15 // Unfortunately, auto-increment of AssemblyFileVersion is not working, but only
16 // on AssemblyVersion.
17 // So we are hacking it by using auto-increment on AssemblyVersion
18 // meaning that we have now a version x.y.z.XXXX. We then strip the XXXX from the
19 // AssemblyVersion but we leave it in the AssemblyFileVersion. This is done in the
20 // assembly processor
21 [assembly: AssemblyVersion("0.1.0.0")]
22 
23 #if DEBUG
24 [assembly: AssemblyConfiguration("Debug")]
25 #else
26 [assembly:AssemblyConfiguration("Release")]
27 #endif
28 
29 [assembly: ComVisible(false)]
30 
31 namespace SiliconStudio
32 {
33  partial class PublicKeys
34  {
35 #if SILICONSTUDIO_SIGNED
36  public const string Default = ", PublicKey=0024000004800000940000000602000000240000525341310004000001000100f5ddb3ad5749f108242f29cfaa2205e4a6b87c7444314975dc0fbed53b7d638c17f9540763e7355be932481737cd97a4104aecda872c4805ed9473c70c239d8798b22aefc351bb2cc387eb4391f31c53aeb0452b89433562b06754af8e460384656cd388fb9bbfef348292f9fb4ee6d07b74a8490923079865a60238df259cd2";
37 #else
38  public const string Default = "";
39 #endif
40  }
41 }