Paradox Game Engine  v1.0.0 beta06
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SiliconStudio.Paradox.Graphics.SpriteBatch Member List

This is the complete list of members for SiliconStudio.Paradox.Graphics.SpriteBatch, including all inherited members.

BackToFrontComparerSiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo >protected
BatchBase(GraphicsDevice device, Shaders.EffectBytecode defaultEffectByteCode, ResourceBufferInfo resourceBufferInfo, VertexDeclaration vertexDeclaration, int indexSize=sizeof(short))SiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo >protected
Begin(SpriteSortMode sortMode, Effect effect)SiliconStudio.Paradox.Graphics.SpriteBatch
Begin(SpriteSortMode sortMode=SpriteSortMode.Deferred, BlendState blendState=null, SamplerState samplerState=null, DepthStencilState depthStencilState=null, RasterizerState rasterizerState=null, Effect effect=null, int stencilValue=0)SiliconStudio.Paradox.Graphics.SpriteBatch
Begin(Matrix viewMatrix, SpriteSortMode sortMode=SpriteSortMode.Deferred, BlendState blendState=null, SamplerState samplerState=null, DepthStencilState depthStencilState=null, RasterizerState rasterizerState=null, Effect effect=null, int stencilValue=0)SiliconStudio.Paradox.Graphics.SpriteBatch
Begin(Matrix viewMatrix, Matrix projectionMatrix, SpriteSortMode sortMode=SpriteSortMode.Deferred, BlendState blendState=null, SamplerState samplerState=null, DepthStencilState depthStencilState=null, RasterizerState rasterizerState=null, Effect effect=null, int stencilValue=0)SiliconStudio.Paradox.Graphics.SpriteBatch
SiliconStudio::Paradox::Graphics::BatchBase< TDrawInfo >.Begin(Effect effect, SpriteSortMode sessionSortMode, BlendState sessionBlendState, SamplerState sessionSamplerState, DepthStencilState sessionDepthStencilState, RasterizerState sessionRasterizerState, int stencilValue)SiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo >protected
BlendStateSiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo >protected
CalculateDefaultProjection(Vector3 virtualResolution)SiliconStudio.Paradox.Graphics.SpriteBatchstatic
CalculateDefaultProjection(ref Vector3 virtualResolution, out Matrix projection)SiliconStudio.Paradox.Graphics.SpriteBatchstatic
CheckBeginHasBeenCalled(string functionName)SiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo >protected
CheckEndHasBeenCalled(string functionName)SiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo >protected
ComponentBase()SiliconStudio.Core.ComponentBaseprotected
ComponentBase(string name)SiliconStudio.Core.ComponentBaseprotected
DefaultDepthSiliconStudio.Paradox.Graphics.SpriteBatch
DefaultEffectSiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo >protected
DepthStencilStateSiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo >protected
Destroy()SiliconStudio.Core.ComponentBaseprotectedvirtual
Dispose()SiliconStudio.Core.ComponentBase
Draw(Texture texture, RectangleF destinationRectangle, Color color)SiliconStudio.Paradox.Graphics.SpriteBatch
Draw(Texture texture, Vector2 position)SiliconStudio.Paradox.Graphics.SpriteBatch
Draw(Texture texture, Vector2 position, Color color)SiliconStudio.Paradox.Graphics.SpriteBatch
Draw(Texture texture, RectangleF destinationRectangle, RectangleF?sourceRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects=SpriteEffects.None, ImageOrientation orientation=ImageOrientation.AsIs, float layerDepth=0f)SiliconStudio.Paradox.Graphics.SpriteBatch
Draw(Texture texture, Vector2 position, Color color, float rotation, Vector2 origin, float scale=1.0f, SpriteEffects effects=SpriteEffects.None, ImageOrientation orientation=ImageOrientation.AsIs, float layerDepth=0)SiliconStudio.Paradox.Graphics.SpriteBatch
Draw(Texture texture, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects=SpriteEffects.None, ImageOrientation orientation=ImageOrientation.AsIs, float layerDepth=0)SiliconStudio.Paradox.Graphics.SpriteBatch
Draw(Texture texture, Vector2 position, RectangleF?sourceRectangle, Color color)SiliconStudio.Paradox.Graphics.SpriteBatch
Draw(Texture texture, Vector2 position, RectangleF?sourceRectangle, Color color, float rotation, Vector2 origin, float scale=1f, SpriteEffects effects=SpriteEffects.None, ImageOrientation orientation=ImageOrientation.AsIs, float layerDepth=0)SiliconStudio.Paradox.Graphics.SpriteBatch
Draw(Texture texture, Vector2 position, RectangleF?sourceRectangle, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects=SpriteEffects.None, ImageOrientation orientation=ImageOrientation.AsIs, float layerDepth=0)SiliconStudio.Paradox.Graphics.SpriteBatch
SiliconStudio::Paradox::Graphics::BatchBase< TDrawInfo >.Draw(Texture texture, Texture texture1, ref ElementInfo elementInfo)SiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo >protected
DrawString(SpriteFont spriteFont, string text, Vector2 position, Color color, TextAlignment alignment=TextAlignment.Left)SiliconStudio.Paradox.Graphics.SpriteBatch
DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, TextAlignment alignment=TextAlignment.Left)SiliconStudio.Paradox.Graphics.SpriteBatch
DrawString(SpriteFont spriteFont, string text, float fontSize, Vector2 position, Color color, TextAlignment alignment=TextAlignment.Left)SiliconStudio.Paradox.Graphics.SpriteBatch
DrawString(SpriteFont spriteFont, StringBuilder text, float fontSize, Vector2 position, Color color, TextAlignment alignment=TextAlignment.Left)SiliconStudio.Paradox.Graphics.SpriteBatch
DrawString(SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth, TextAlignment alignment)SiliconStudio.Paradox.Graphics.SpriteBatch
DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth, TextAlignment alignment)SiliconStudio.Paradox.Graphics.SpriteBatch
DrawString(SpriteFont spriteFont, string text, float fontSize, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth, TextAlignment alignment)SiliconStudio.Paradox.Graphics.SpriteBatch
DrawString(SpriteFont spriteFont, StringBuilder text, float fontSize, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth, TextAlignment alignment)SiliconStudio.Paradox.Graphics.SpriteBatch
EffectSiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo >protected
End()SiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo >
FrontToBackComparerSiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo >protected
GraphicsDeviceSiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo >protected
IdSiliconStudio.Core.ComponentBase
IsDisposedSiliconStudio.Core.ComponentBase
MeasureString(SpriteFont spriteFont, string text, Vector2 targetSize)SiliconStudio.Paradox.Graphics.SpriteBatch
MeasureString(SpriteFont spriteFont, string text, float fontSize, Vector2 targetSize)SiliconStudio.Paradox.Graphics.SpriteBatch
NameSiliconStudio.Core.ComponentBase
OnNameChanged()SiliconStudio.Core.ComponentBaseprotectedvirtual
PrepareForRendering()SiliconStudio.Paradox.Graphics.SpriteBatchprotectedvirtual
RasterizerStateSiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo >protected
ResourceContextSiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo >protected
SamplerStateSiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo >protected
SortModeSiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo >protected
SpriteBatch(GraphicsDevice graphicsDevice, int bufferElementCount=1024, int batchCapacity=64)SiliconStudio.Paradox.Graphics.SpriteBatch
StencilReferenceValueSiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo >protected
TagsSiliconStudio.Core.ComponentBase
TextureComparerSiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo >protected
ToString()SiliconStudio.Core.ComponentBase
UpdateBufferValuesFromElementInfo(ref ElementInfo elementInfo, IntPtr vertexPtr, IntPtr indexPtr, int vertexOffset)SiliconStudio.Paradox.Graphics.SpriteBatchprotectedvirtual
VirtualResolutionSiliconStudio.Paradox.Graphics.SpriteBatch