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Paradox Game Engine
v1.0.0 beta06
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This is the complete list of members for SiliconStudio.Paradox.Graphics.SpriteBatch, including all inherited members.
BackToFrontComparer | SiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo > | protected |
BatchBase(GraphicsDevice device, Shaders.EffectBytecode defaultEffectByteCode, ResourceBufferInfo resourceBufferInfo, VertexDeclaration vertexDeclaration, int indexSize=sizeof(short)) | SiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo > | protected |
Begin(SpriteSortMode sortMode, Effect effect) | SiliconStudio.Paradox.Graphics.SpriteBatch | |
Begin(SpriteSortMode sortMode=SpriteSortMode.Deferred, BlendState blendState=null, SamplerState samplerState=null, DepthStencilState depthStencilState=null, RasterizerState rasterizerState=null, Effect effect=null, int stencilValue=0) | SiliconStudio.Paradox.Graphics.SpriteBatch | |
Begin(Matrix viewMatrix, SpriteSortMode sortMode=SpriteSortMode.Deferred, BlendState blendState=null, SamplerState samplerState=null, DepthStencilState depthStencilState=null, RasterizerState rasterizerState=null, Effect effect=null, int stencilValue=0) | SiliconStudio.Paradox.Graphics.SpriteBatch | |
Begin(Matrix viewMatrix, Matrix projectionMatrix, SpriteSortMode sortMode=SpriteSortMode.Deferred, BlendState blendState=null, SamplerState samplerState=null, DepthStencilState depthStencilState=null, RasterizerState rasterizerState=null, Effect effect=null, int stencilValue=0) | SiliconStudio.Paradox.Graphics.SpriteBatch | |
SiliconStudio::Paradox::Graphics::BatchBase< TDrawInfo >.Begin(Effect effect, SpriteSortMode sessionSortMode, BlendState sessionBlendState, SamplerState sessionSamplerState, DepthStencilState sessionDepthStencilState, RasterizerState sessionRasterizerState, int stencilValue) | SiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo > | protected |
BlendState | SiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo > | protected |
CalculateDefaultProjection(Vector3 virtualResolution) | SiliconStudio.Paradox.Graphics.SpriteBatch | static |
CalculateDefaultProjection(ref Vector3 virtualResolution, out Matrix projection) | SiliconStudio.Paradox.Graphics.SpriteBatch | static |
CheckBeginHasBeenCalled(string functionName) | SiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo > | protected |
CheckEndHasBeenCalled(string functionName) | SiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo > | protected |
ComponentBase() | SiliconStudio.Core.ComponentBase | protected |
ComponentBase(string name) | SiliconStudio.Core.ComponentBase | protected |
DefaultDepth | SiliconStudio.Paradox.Graphics.SpriteBatch | |
DefaultEffect | SiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo > | protected |
DepthStencilState | SiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo > | protected |
Destroy() | SiliconStudio.Core.ComponentBase | protectedvirtual |
Dispose() | SiliconStudio.Core.ComponentBase | |
Draw(Texture texture, RectangleF destinationRectangle, Color color) | SiliconStudio.Paradox.Graphics.SpriteBatch | |
Draw(Texture texture, Vector2 position) | SiliconStudio.Paradox.Graphics.SpriteBatch | |
Draw(Texture texture, Vector2 position, Color color) | SiliconStudio.Paradox.Graphics.SpriteBatch | |
Draw(Texture texture, RectangleF destinationRectangle, RectangleF?sourceRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects=SpriteEffects.None, ImageOrientation orientation=ImageOrientation.AsIs, float layerDepth=0f) | SiliconStudio.Paradox.Graphics.SpriteBatch | |
Draw(Texture texture, Vector2 position, Color color, float rotation, Vector2 origin, float scale=1.0f, SpriteEffects effects=SpriteEffects.None, ImageOrientation orientation=ImageOrientation.AsIs, float layerDepth=0) | SiliconStudio.Paradox.Graphics.SpriteBatch | |
Draw(Texture texture, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects=SpriteEffects.None, ImageOrientation orientation=ImageOrientation.AsIs, float layerDepth=0) | SiliconStudio.Paradox.Graphics.SpriteBatch | |
Draw(Texture texture, Vector2 position, RectangleF?sourceRectangle, Color color) | SiliconStudio.Paradox.Graphics.SpriteBatch | |
Draw(Texture texture, Vector2 position, RectangleF?sourceRectangle, Color color, float rotation, Vector2 origin, float scale=1f, SpriteEffects effects=SpriteEffects.None, ImageOrientation orientation=ImageOrientation.AsIs, float layerDepth=0) | SiliconStudio.Paradox.Graphics.SpriteBatch | |
Draw(Texture texture, Vector2 position, RectangleF?sourceRectangle, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects=SpriteEffects.None, ImageOrientation orientation=ImageOrientation.AsIs, float layerDepth=0) | SiliconStudio.Paradox.Graphics.SpriteBatch | |
SiliconStudio::Paradox::Graphics::BatchBase< TDrawInfo >.Draw(Texture texture, Texture texture1, ref ElementInfo elementInfo) | SiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo > | protected |
DrawString(SpriteFont spriteFont, string text, Vector2 position, Color color, TextAlignment alignment=TextAlignment.Left) | SiliconStudio.Paradox.Graphics.SpriteBatch | |
DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, TextAlignment alignment=TextAlignment.Left) | SiliconStudio.Paradox.Graphics.SpriteBatch | |
DrawString(SpriteFont spriteFont, string text, float fontSize, Vector2 position, Color color, TextAlignment alignment=TextAlignment.Left) | SiliconStudio.Paradox.Graphics.SpriteBatch | |
DrawString(SpriteFont spriteFont, StringBuilder text, float fontSize, Vector2 position, Color color, TextAlignment alignment=TextAlignment.Left) | SiliconStudio.Paradox.Graphics.SpriteBatch | |
DrawString(SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth, TextAlignment alignment) | SiliconStudio.Paradox.Graphics.SpriteBatch | |
DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth, TextAlignment alignment) | SiliconStudio.Paradox.Graphics.SpriteBatch | |
DrawString(SpriteFont spriteFont, string text, float fontSize, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth, TextAlignment alignment) | SiliconStudio.Paradox.Graphics.SpriteBatch | |
DrawString(SpriteFont spriteFont, StringBuilder text, float fontSize, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth, TextAlignment alignment) | SiliconStudio.Paradox.Graphics.SpriteBatch | |
Effect | SiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo > | protected |
End() | SiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo > | |
FrontToBackComparer | SiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo > | protected |
GraphicsDevice | SiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo > | protected |
Id | SiliconStudio.Core.ComponentBase | |
IsDisposed | SiliconStudio.Core.ComponentBase | |
MeasureString(SpriteFont spriteFont, string text, Vector2 targetSize) | SiliconStudio.Paradox.Graphics.SpriteBatch | |
MeasureString(SpriteFont spriteFont, string text, float fontSize, Vector2 targetSize) | SiliconStudio.Paradox.Graphics.SpriteBatch | |
Name | SiliconStudio.Core.ComponentBase | |
OnNameChanged() | SiliconStudio.Core.ComponentBase | protectedvirtual |
PrepareForRendering() | SiliconStudio.Paradox.Graphics.SpriteBatch | protectedvirtual |
RasterizerState | SiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo > | protected |
ResourceContext | SiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo > | protected |
SamplerState | SiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo > | protected |
SortMode | SiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo > | protected |
SpriteBatch(GraphicsDevice graphicsDevice, int bufferElementCount=1024, int batchCapacity=64) | SiliconStudio.Paradox.Graphics.SpriteBatch | |
StencilReferenceValue | SiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo > | protected |
Tags | SiliconStudio.Core.ComponentBase | |
TextureComparer | SiliconStudio.Paradox.Graphics.BatchBase< TDrawInfo > | protected |
ToString() | SiliconStudio.Core.ComponentBase | |
UpdateBufferValuesFromElementInfo(ref ElementInfo elementInfo, IntPtr vertexPtr, IntPtr indexPtr, int vertexOffset) | SiliconStudio.Paradox.Graphics.SpriteBatch | protectedvirtual |
VirtualResolution | SiliconStudio.Paradox.Graphics.SpriteBatch |