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Paradox Game Engine
v1.0.0 beta06
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This is the complete list of members for SiliconStudio.Paradox.Effects.Model, including all inherited members.
Add(Model model) | SiliconStudio.Paradox.Effects.Model | |
Add(Mesh mesh) | SiliconStudio.Paradox.Effects.Model | |
BoundingBox | SiliconStudio.Paradox.Effects.Model | |
Children | SiliconStudio.Paradox.Effects.Model | |
FromGeometricMeshData(GraphicsDevice graphicsDevice, GeometricMeshData< VertexPositionNormalTexture > geometryMesh, string effectName="Default") | SiliconStudio.Paradox.Effects.Model | static |
FromGeometricMeshData(GraphicsDevice graphicsDevice, GeometricMeshData< VertexPositionNormalTangentMultiTexture > geometryMesh, string effectName="Default") | SiliconStudio.Paradox.Effects.Model | static |
FromGeometricMeshData< T >(GraphicsDevice graphicsDevice, GeometricMeshData< T > geometryMesh, BoundingBox boundingBox, VertexDeclaration layout, string effectName="Default") | SiliconStudio.Paradox.Effects.Model | static |
Hierarchy | SiliconStudio.Paradox.Effects.Model | |
Instantiate() | SiliconStudio.Paradox.Effects.Model | |
Meshes | SiliconStudio.Paradox.Effects.Model |