Paradox Game Engine  v1.0.0 beta06
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SiliconStudio.Paradox.Effects.EffectSystem Member List

This is the complete list of members for SiliconStudio.Paradox.Effects.EffectSystem, including all inherited members.

AddReference()SiliconStudio.Core.IReferencable
AssetSiliconStudio.Paradox.Games.GameSystemBaseprotected
BeginDraw()SiliconStudio.Paradox.Games.GameSystemBasevirtual
CompilerSiliconStudio.Paradox.Effects.EffectSystem
ComponentBase()SiliconStudio.Core.ComponentBaseprotected
ComponentBase(string name)SiliconStudio.Core.ComponentBaseprotected
DefaultSourceShaderFolderSiliconStudio.Paradox.Effects.EffectSystemstatic
Destroy()SiliconStudio.Core.ComponentBaseprotectedvirtual
Dispose()SiliconStudio.Core.ComponentBase
Draw(GameTime gameTime)SiliconStudio.Paradox.Games.GameSystemBasevirtual
DrawOrderSiliconStudio.Paradox.Games.GameSystemBase
DrawOrderChangedSiliconStudio.Paradox.Games.GameSystemBase
EffectSystem(IServiceRegistry services)SiliconStudio.Paradox.Effects.EffectSystem
EnabledSiliconStudio.Paradox.Games.GameSystemBase
EnabledChangedSiliconStudio.Paradox.Games.GameSystemBase
EndDraw()SiliconStudio.Paradox.Games.GameSystemBasevirtual
GameSiliconStudio.Paradox.Games.GameSystemBase
GameSystemBase(IServiceRegistry registry)SiliconStudio.Paradox.Games.GameSystemBaseprotected
GraphicsDeviceSiliconStudio.Paradox.Games.GameSystemBaseprotected
IdSiliconStudio.Core.ComponentBase
Initialize()SiliconStudio.Paradox.Effects.EffectSystemvirtual
IsDisposedSiliconStudio.Core.ComponentBase
LoadContent()SiliconStudio.Paradox.Games.GameSystemBaseprotectedvirtual
LoadEffect(string effectName, CompilerParameters compilerParameters)SiliconStudio.Paradox.Effects.EffectSystem
LoadEffects(string effectName, CompilerParameters compilerParameters)SiliconStudio.Paradox.Effects.EffectSystem
NameSiliconStudio.Core.ComponentBase
OnDrawOrderChanged(object source, EventArgs e)SiliconStudio.Paradox.Games.GameSystemBaseprotectedvirtual
OnNameChanged()SiliconStudio.Core.ComponentBaseprotectedvirtual
OnUpdateOrderChanged(object source, EventArgs e)SiliconStudio.Paradox.Games.GameSystemBaseprotectedvirtual
ReferenceCountSiliconStudio.Core.IReferencable
Release()SiliconStudio.Core.IReferencable
ServicesSiliconStudio.Paradox.Games.GameSystemBase
TagsSiliconStudio.Core.ComponentBase
ToString()SiliconStudio.Core.ComponentBase
UnloadContent()SiliconStudio.Paradox.Games.GameSystemBaseprotectedvirtual
Update(GameTime gameTime)SiliconStudio.Paradox.Effects.EffectSystemvirtual
UpdateOrderSiliconStudio.Paradox.Games.GameSystemBase
UpdateOrderChangedSiliconStudio.Paradox.Games.GameSystemBase
VisibleSiliconStudio.Paradox.Games.GameSystemBase
VisibleChangedSiliconStudio.Paradox.Games.GameSystemBase