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Paradox Game Engine
v1.0.0 beta06
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This is the complete list of members for DirectX::ScratchImage, including all inherited members.
| GetImage(_In_ size_t mip, _In_ size_t item, _In_ size_t slice) const | DirectX::ScratchImage | |
| GetImageCount() const | DirectX::ScratchImage | |
| GetImages() const | DirectX::ScratchImage | |
| GetMetadata() const | DirectX::ScratchImage | |
| GetPixels() const | DirectX::ScratchImage | |
| GetPixelsSize() const | DirectX::ScratchImage | |
| Initialize(_In_ const TexMetadata &mdata, _In_ DWORD flags=CP_FLAGS_NONE) | DirectX::ScratchImage | |
| Initialize1D(_In_ DXGI_FORMAT fmt, _In_ size_t length, _In_ size_t arraySize, _In_ size_t mipLevels, _In_ DWORD flags=CP_FLAGS_NONE) | DirectX::ScratchImage | |
| Initialize2D(_In_ DXGI_FORMAT fmt, _In_ size_t width, _In_ size_t height, _In_ size_t arraySize, _In_ size_t mipLevels, _In_ DWORD flags=CP_FLAGS_NONE) | DirectX::ScratchImage | |
| Initialize3D(_In_ DXGI_FORMAT fmt, _In_ size_t width, _In_ size_t height, _In_ size_t depth, _In_ size_t mipLevels, _In_ DWORD flags=CP_FLAGS_NONE) | DirectX::ScratchImage | |
| Initialize3DFromImages(_In_reads_(depth) const Image *images, _In_ size_t depth, _In_ DWORD flags=CP_FLAGS_NONE) | DirectX::ScratchImage | |
| InitializeArrayFromImages(_In_reads_(nImages) const Image *images, _In_ size_t nImages, _In_ bool allow1D=false, _In_ DWORD flags=CP_FLAGS_NONE) | DirectX::ScratchImage | |
| InitializeCube(_In_ DXGI_FORMAT fmt, _In_ size_t width, _In_ size_t height, _In_ size_t nCubes, _In_ size_t mipLevels, _In_ DWORD flags=CP_FLAGS_NONE) | DirectX::ScratchImage | |
| InitializeCubeFromImages(_In_reads_(nImages) const Image *images, _In_ size_t nImages, _In_ DWORD flags=CP_FLAGS_NONE) | DirectX::ScratchImage | |
| InitializeFromImage(_In_ const Image &srcImage, _In_ bool allow1D=false, _In_ DWORD flags=CP_FLAGS_NONE) | DirectX::ScratchImage | |
| IsAlphaAllOpaque() const | DirectX::ScratchImage | |
| operator=(ScratchImage &&moveFrom) | DirectX::ScratchImage | |
| OverrideFormat(_In_ DXGI_FORMAT f) | DirectX::ScratchImage | |
| Release() | DirectX::ScratchImage | |
| ScratchImage() | DirectX::ScratchImage | |
| ScratchImage(ScratchImage &&moveFrom) | DirectX::ScratchImage | |
| ~ScratchImage() | DirectX::ScratchImage |