![]() |
Paradox Game Engine
v1.0.0 beta06
|
This is the complete list of members for DirectX::ScratchImage, including all inherited members.
GetImage(_In_ size_t mip, _In_ size_t item, _In_ size_t slice) const | DirectX::ScratchImage | |
GetImageCount() const | DirectX::ScratchImage | |
GetImages() const | DirectX::ScratchImage | |
GetMetadata() const | DirectX::ScratchImage | |
GetPixels() const | DirectX::ScratchImage | |
GetPixelsSize() const | DirectX::ScratchImage | |
Initialize(_In_ const TexMetadata &mdata, _In_ DWORD flags=CP_FLAGS_NONE) | DirectX::ScratchImage | |
Initialize1D(_In_ DXGI_FORMAT fmt, _In_ size_t length, _In_ size_t arraySize, _In_ size_t mipLevels, _In_ DWORD flags=CP_FLAGS_NONE) | DirectX::ScratchImage | |
Initialize2D(_In_ DXGI_FORMAT fmt, _In_ size_t width, _In_ size_t height, _In_ size_t arraySize, _In_ size_t mipLevels, _In_ DWORD flags=CP_FLAGS_NONE) | DirectX::ScratchImage | |
Initialize3D(_In_ DXGI_FORMAT fmt, _In_ size_t width, _In_ size_t height, _In_ size_t depth, _In_ size_t mipLevels, _In_ DWORD flags=CP_FLAGS_NONE) | DirectX::ScratchImage | |
Initialize3DFromImages(_In_reads_(depth) const Image *images, _In_ size_t depth, _In_ DWORD flags=CP_FLAGS_NONE) | DirectX::ScratchImage | |
InitializeArrayFromImages(_In_reads_(nImages) const Image *images, _In_ size_t nImages, _In_ bool allow1D=false, _In_ DWORD flags=CP_FLAGS_NONE) | DirectX::ScratchImage | |
InitializeCube(_In_ DXGI_FORMAT fmt, _In_ size_t width, _In_ size_t height, _In_ size_t nCubes, _In_ size_t mipLevels, _In_ DWORD flags=CP_FLAGS_NONE) | DirectX::ScratchImage | |
InitializeCubeFromImages(_In_reads_(nImages) const Image *images, _In_ size_t nImages, _In_ DWORD flags=CP_FLAGS_NONE) | DirectX::ScratchImage | |
InitializeFromImage(_In_ const Image &srcImage, _In_ bool allow1D=false, _In_ DWORD flags=CP_FLAGS_NONE) | DirectX::ScratchImage | |
IsAlphaAllOpaque() const | DirectX::ScratchImage | |
operator=(ScratchImage &&moveFrom) | DirectX::ScratchImage | |
OverrideFormat(_In_ DXGI_FORMAT f) | DirectX::ScratchImage | |
Release() | DirectX::ScratchImage | |
ScratchImage() | DirectX::ScratchImage | |
ScratchImage(ScratchImage &&moveFrom) | DirectX::ScratchImage | |
~ScratchImage() | DirectX::ScratchImage |