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Paradox Game Engine
v1.0.0 beta06
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#include "ATI_Compress.h"
Go to the source code of this file.
Macros | |
#define | ATITC_API __declspec(dllexport) |
Functions | |
ATITC_API int | atitcCalculateBufferSize (const ATI_TC_Texture *pTexture) |
ATITC_API ATI_TC_ERROR | atitcConvertTexture (const ATI_TC_Texture *pSourceTexture, ATI_TC_Texture *pDestTexture, const ATI_TC_CompressOptions *pOptions) |
ATITC_API void | atitcDeleteData (ATI_TC_Texture *pTexture) |
#define ATITC_API __declspec(dllexport) |
Definition at line 4 of file atitc_wrapper.h.
ATITC_API int atitcCalculateBufferSize | ( | const ATI_TC_Texture * | pTexture | ) |
Definition at line 6 of file atitc_wrapper.cpp.
ATITC_API ATI_TC_ERROR atitcConvertTexture | ( | const ATI_TC_Texture * | pSourceTexture, |
ATI_TC_Texture * | pDestTexture, | ||
const ATI_TC_CompressOptions * | pOptions | ||
) |
Definition at line 11 of file atitc_wrapper.cpp.
ATITC_API void atitcDeleteData | ( | ATI_TC_Texture * | pTexture | ) |
Definition at line 16 of file atitc_wrapper.cpp.