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VariableLayoutRule.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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namespace
SiliconStudio.Shaders.Convertor
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{
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/// <summary>
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/// A single map rule.
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/// </summary>
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public
class
VariableLayoutRule
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{
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/// <summary>
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/// Gets or sets from name.
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/// </summary>
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/// <value>
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/// From name.
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/// </value>
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public
string
Semantic {
get
; set; }
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/// <summary>
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/// Gets or sets to name.
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/// </summary>
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/// <value>
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/// To name.
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/// </value>
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public
string
Name {
get
; set; }
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/// <summary>
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/// Gets or sets the name output.
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/// </summary>
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/// <value>
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/// The name output.
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/// </value>
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public
string
NameOutput {
get
; set; }
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/// <summary>
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/// Gets or sets the location.
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/// </summary>
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/// <value>
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/// The location.
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/// </value>
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public
string
Location {
get
; set; }
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/// <inheritdoc/>
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public
override
string
ToString
()
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{
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return
string.Format(
"Semantic: {0}, Name: {1}, NameOutput: {2} Location: {3}"
, Semantic, Name, NameOutput, Location);
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}
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}
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}
SiliconStudio.Shaders.Convertor.VariableLayoutRule
A single map rule.
Definition:
VariableLayoutRule.cs:8
SiliconStudio.Shaders.Convertor.VariableLayoutRule.ToString
override string ToString()
Definition:
VariableLayoutRule.cs:43
sources
common
shaders
SiliconStudio.Shaders
Convertor
VariableLayoutRule.cs
Generated on Sat Dec 20 2014 21:51:26 for Paradox Game Engine by
1.8.7