Paradox Game Engine  v1.0.0 beta06
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros Pages
TemplateSampleDescription.cs
Go to the documentation of this file.
1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 
4 using System.ComponentModel;
5 
6 using SiliconStudio.Core;
7 
8 namespace SiliconStudio.Assets.Templates
9 {
10  /// <summary>
11  /// A template for using an existing package as a template, expecting a <see cref="Package"/> to be accessible
12  /// from <see cref="TemplateDescription.FullPath"/> with the same name as this template.
13  /// </summary>
14  [DataContract("TemplateSample")]
16  {
17  /// <summary>
18  /// Gets or sets the name of the pattern used to substitute files and content. If null, use the
19  /// <see cref="TemplateDescription.DefaultOutputName"/>.
20  /// </summary>
21  /// <value>The name of the pattern.</value>
22  [DataMember(70)]
23  [DefaultValue(null)]
24  public string PatternName { get; set; }
25  }
26 }
Description of a template generator that can be displayed in the GameStudio.
A template for using an existing package as a template, expecting a Package to be accessible from Tem...