Paradox Game Engine
v1.0.0 beta06
Main Page
Related Pages
Packages
Classes
Files
File List
File Members
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Properties
Events
Macros
Pages
TemplateSampleDescription.cs
Go to the documentation of this file.
1
// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2
// This file is distributed under GPL v3. See LICENSE.md for details.
3
4
using
System.ComponentModel;
5
6
using
SiliconStudio.Core;
7
8
namespace
SiliconStudio.Assets.Templates
9
{
10
/// <summary>
11
/// A template for using an existing package as a template, expecting a <see cref="Package"/> to be accessible
12
/// from <see cref="TemplateDescription.FullPath"/> with the same name as this template.
13
/// </summary>
14
[DataContract(
"TemplateSample"
)]
15
public
class
TemplateSampleDescription
:
TemplateDescription
16
{
17
/// <summary>
18
/// Gets or sets the name of the pattern used to substitute files and content. If null, use the
19
/// <see cref="TemplateDescription.DefaultOutputName"/>.
20
/// </summary>
21
/// <value>The name of the pattern.</value>
22
[DataMember(70)]
23
[DefaultValue(null)]
24
public
string
PatternName {
get
; set; }
25
}
26
}
SiliconStudio.Assets.Templates.TemplateDescription
Description of a template generator that can be displayed in the GameStudio.
Definition:
TemplateDescription.cs:17
SiliconStudio.Assets.Templates.TemplateSampleDescription
A template for using an existing package as a template, expecting a Package to be accessible from Tem...
Definition:
TemplateSampleDescription.cs:15
sources
assets
SiliconStudio.Assets
Templates
TemplateSampleDescription.cs
Generated on Sat Dec 20 2014 21:50:56 for Paradox Game Engine by
1.8.7