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Stopwatch.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
Irony.
Parsing
.Construction {
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#if SILVERLIGHT
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//Less precise version for Silverlight
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internal
class
Stopwatch {
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long
_startTime, _endTime;
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public
void
Start
() {
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_startTime = Environment.TickCount;
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}
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public
void
Stop
() {
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_endTime = Environment.TickCount;
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}
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public
long
ElapsedMilliseconds {
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get
{
return
_endTime - _startTime; }
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}
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}
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#endif
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}
Irony.Parsing.Parsing
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.Presentation.Behaviors.Start
SiliconStudio.Paradox.Audio.Stop
sources
common
shaders
Irony
SilverlightOnly
Stopwatch.cs
Generated on Sat Dec 20 2014 21:51:23 for Paradox Game Engine by
1.8.7