Paradox Game Engine  v1.0.0 beta06
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SourceLineReadCallback.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 //
4 // ----------------------------------------------------------------------
5 // Gold Parser engine.
6 // See more details on http://www.devincook.com/goldparser/
7 //
8 // Original code is written in VB by Devin Cook (GOLDParser@DevinCook.com)
9 //
10 // This translation is done by Vladimir Morozov (vmoroz@hotmail.com)
11 //
12 // The translation is based on the other engine translations:
13 // Delphi engine by Alexandre Rai (riccio@gmx.at)
14 // C# engine by Marcus Klimstra (klimstra@home.nl)
15 // ----------------------------------------------------------------------
16 #region Using directives
17 
18 using System;
19 
20 #endregion
21 
22 namespace GoldParser
23 {
24  /// <summary>
25  /// This callback is used by parser to notify read source line.
26  /// Use parser.LineText to get line source.
27  /// </summary>
28  internal delegate void SourceLineReadCallback(Parser parser, int lineStart, int lineLength);
29 }