Paradox Game Engine  v1.0.0 beta06
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SoundEffect.Windows.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 #if SILICONSTUDIO_PLATFORM_WINDOWS
4 
5 namespace SiliconStudio.Paradox.Audio
6 {
7  public partial class SoundEffect
8  {
9  private void AdaptAudioDataImpl()
10  {
11  // Nothing to do here. Audio input of different sampling rate is correctly handle by the Windows OS
12  }
13 
14  private void DestroyImpl()
15  {
16  }
17  }
18 }
19 
20 #endif