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SoundEffect.Windows.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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#if SILICONSTUDIO_PLATFORM_WINDOWS
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namespace
SiliconStudio.
Paradox
.Audio
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{
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public
partial class
SoundEffect
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{
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private
void
AdaptAudioDataImpl()
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{
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// Nothing to do here. Audio input of different sampling rate is correctly handle by the Windows OS
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}
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private
void
DestroyImpl()
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{
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}
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}
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}
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#endif
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
sources
engine
SiliconStudio.Paradox.Audio
SoundEffect.Windows.cs
Generated on Sat Dec 20 2014 21:51:36 for Paradox Game Engine by
1.8.7