Paradox Game Engine  v1.0.0 beta06
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ShadowMapCascadeReceiverInfo.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System.Runtime.InteropServices;
4 using SiliconStudio.Core.Mathematics;
5 
6 namespace SiliconStudio.Paradox.Effects.Modules
7 {
8  [StructLayout(LayoutKind.Sequential, Pack = 4)]
9  internal struct ShadowMapCascadeReceiverInfo
10  {
11  public Matrix ViewProjReceiver;
12  public Vector4 CascadeTextureCoordsBorder;
13  public Vector3 Offset;
14  private float Padding;
15  }
16 }
Represents a three dimensional mathematical vector.
Definition: Vector3.cs:42
Represents a four dimensional mathematical vector.
Definition: Vector4.cs:42
Represents a 4x4 mathematical matrix.
Definition: Matrix.cs:47