3 using System.Runtime.InteropServices;
4 using SiliconStudio.Core.Mathematics;
6 namespace SiliconStudio.
Paradox.Effects.Modules
8 [StructLayout(LayoutKind.Sequential, Pack = 4)]
9 internal struct ShadowMapCascadeReceiverInfo
11 public Matrix ViewProjReceiver;
12 public Vector4 CascadeTextureCoordsBorder;
14 private float Padding;
Represents a three dimensional mathematical vector.
Represents a four dimensional mathematical vector.
Represents a 4x4 mathematical matrix.