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ResultStatus.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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namespace
SiliconStudio.BuildEngine
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{
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/// <summary>
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/// Status of a command.
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/// </summary>
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public
enum
ResultStatus
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{
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/// <summary>
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/// The command has not finished yet
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/// </summary>
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NotProcessed
,
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/// <summary>
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/// The command was successfully executed
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/// </summary>
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Successful
,
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/// <summary>
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/// The command execution failed
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/// </summary>
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Failed,
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/// <summary>
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/// The command was started but cancelled, output is undeterminated
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/// </summary>
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Cancelled,
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/// <summary>
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/// A command may not be triggered if its input data haven't changed since the successful last execution
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/// </summary>
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NotTriggeredWasSuccessful
,
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/// <summary>
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/// One of the prerequisite command failed and the command was not executed
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/// </summary>
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NotTriggeredPrerequisiteFailed
,
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}
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}
SiliconStudio.BuildEngine.Successful
SiliconStudio.BuildEngine.NotTriggeredPrerequisiteFailed
One of the prerequisite command failed and the command was not executed
SiliconStudio.BuildEngine.ResultStatus
ResultStatus
Status of a command.
Definition:
ResultStatus.cs:8
SiliconStudio.BuildEngine.NotProcessed
The command has not finished yet
SiliconStudio.BuildEngine.NotTriggeredWasSuccessful
A command may not be triggered if its input data haven't changed since the successful last execution ...
sources
common
buildengine
SiliconStudio.BuildEngine.Common
ResultStatus.cs
Generated on Sat Dec 20 2014 21:50:58 for Paradox Game Engine by
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