Paradox Game Engine  v1.0.0 beta06
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ResultStatus.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 namespace SiliconStudio.BuildEngine
4 {
5  /// <summary>
6  /// Status of a command.
7  /// </summary>
8  public enum ResultStatus
9  {
10  /// <summary>
11  /// The command has not finished yet
12  /// </summary>
14  /// <summary>
15  /// The command was successfully executed
16  /// </summary>
17  Successful,
18  /// <summary>
19  /// The command execution failed
20  /// </summary>
21  Failed,
22  /// <summary>
23  /// The command was started but cancelled, output is undeterminated
24  /// </summary>
25  Cancelled,
26  /// <summary>
27  /// A command may not be triggered if its input data haven't changed since the successful last execution
28  /// </summary>
30  /// <summary>
31  /// One of the prerequisite command failed and the command was not executed
32  /// </summary>
34  }
35 }
One of the prerequisite command failed and the command was not executed
ResultStatus
Status of a command.
Definition: ResultStatus.cs:8
The command has not finished yet
A command may not be triggered if its input data haven't changed since the successful last execution ...