Paradox Game Engine  v1.0.0 beta06
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RenderTarget.Null.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 #if SILICONSTUDIO_PARADOX_GRAPHICS_API_NULL
4 namespace SiliconStudio.Paradox.Graphics
5 {
6  /// <summary>
7  /// A renderable texture view.
8  /// </summary>
9  public partial class RenderTarget
10  {
11  protected RenderTarget()
12  {
13  }
14  }
15 }
16 
17 #endif
Creates a render target buffer.